Sign in
wishvane

How many copies did Double Kick Heroes sell?

Estimated copies sold
≈ 7k–11k
$37k–$101k after Steam's cut $68k–$155k before the cut
from 275 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Double Kick Heroes out and predicted the genre from its 8 similar games. Every figure here, including Double Kick Heroes's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 18k–153k
best case 824k (Rocksmith® 2014 Edition REMASTERED LEARN & PLAY)
Games like Double Kick Heroes

The middle of these games

≈ 18k–153k copies

≈ $55k–$207k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Arcade (2 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Rocksmith® 2014 Edition REMASTERED LEARN & PLAY at ≈ 628k–1.0M copies, ≈ $1.7M–$4.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 343 reviews in their first month; the spread ran 183 to 23k.
The genre you'd be entering
Your set
Your set clusters on Arcade (2 of 8) and Bullet Hell (2 of 8).
The winners
Winners here lead with Music + Education, priced around $10.
The era
The games you compared span 2009 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Waveform
2012
Est. copies
≈ 135k–220k
1.9x vs typical
SteamSpy 200k–500k
Est. revenue
$74k–$199k after Steam's cut $134k–$306k before the cut
$1.99
2k reviews
Very Positive
IndiePuzzle
3dSen VR
2025
Est. copies
≈ 5k–8k
SteamSpy under 20k
Est. revenue
$35k–$95k after Steam's cut $64k–$147k before the cut
$24.99
208 reviews
Very Positive
Early AccessAction
3on3 FreeStyle: Rebound
2020
Est. copies
≈ 110k–179k
4.0x vs typical
SteamSpy under 20k
Est. revenue
Free
Free
4k reviews
Mixed
BasketballTeam-Based
Desert Of The Dead
2019
Est. copies
≈ 12k–20k
SteamSpy under 20k
Est. revenue
$17k–$46k after Steam's cut $31k–$71k before the cut
$4.99
434 reviews
Mixed
ShooterAction
Secret of the Magic Crystals
2010
Est. copies
≈ 105k–170k
SteamSpy 100k–200k
Est. revenue
$144k–$386k after Steam's cut $261k–$594k before the cut
$4.99
2k reviews
Very Positive
Time ManagementManagement
Rhythm Witch: Beat Death
2025
Est. copies
≈ 14k–24k
SteamSpy 20k–50k
Est. revenue
$24k–$64k after Steam's cut $43k–$99k before the cut
$5.99
584 reviews
Very Positive
Zombie Bowl-o-Rama
2009
Est. copies
≈ 29k–48k
SteamSpy 50k–100k
Est. revenue
$81k–$217k after Steam's cut $147k–$334k before the cut
$9.99
465 reviews
Very Positive
BowlingZombies
Rocksmith® 2014 Edition REMASTERED LEARN & PLAY
2024
Est. copies
≈ 628k–1.0M
23x vs typical
SteamSpy 500k–1M
Est. revenue
$1.7M–$4.6M after Steam's cut $3.1M–$7.1M before the cut
$9.99
25k reviews
Very Positive
MusicEducation

Sizing up your own game? See what its genre can realistically do before you build it.