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How many copies did Rhythm Witch: Beat Death sell?

Estimated copies sold
≈ 14k–24k
$24k–$64k after Steam's cut $43k–$99k before the cut
from 584 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Rhythm Witch: Beat Death out and predicted the genre from its 8 similar games. Every figure here, including Rhythm Witch: Beat Death's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 6k–12k
best case 372k (BPM: BULLETS PER MINUTE)
Games like Rhythm Witch: Beat Death

The middle of these games

≈ 6k–12k copies

≈ $15k–$32k after Steam's cut

from ~213 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: BPM: BULLETS PER MINUTE at ≈ 283k–460k copies, ≈ $1.6M–$4.2M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 167 reviews in their first month; the spread ran 66 to 2k.
The genre you'd be entering
Your set
Your set clusters on Bullet Hell (6 of 8) and Action Roguelike (4 of 8).
The winners
Winners here lead with FPS + Rhythm, priced around $25. The breakout hits carry FPS + Adventure + Spectacle fighter; a typical game here doesn't.
The era
The games you compared span 2017 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

ONE BTN BOSSES
2024
Est. copies
≈ 5k–9k
SteamSpy under 20k
Est. revenue
$17k–$47k after Steam's cut $32k–$72k before the cut
$11.99
214 reviews
Very Positive
DifficultRhythm
SWARMRIDER OMEGA
2017
Est. copies
≈ 4k–7k
SteamSpy 50k–100k
Est. revenue
$1k–$3k after Steam's cut $2k–$5k before the cut
$0.99
127 reviews
Mostly Positive
IndieAction
Beat Invaders
2022
Est. copies
≈ 5k–9k
SteamSpy 20k–50k
Est. revenue
$14k–$39k after Steam's cut $26k–$59k before the cut
$9.99
211 reviews
Very Positive
Action RoguelikeSpace
Beat Blast
2021
Est. copies
≈ 10k–17k
2.0x vs typical
SteamSpy 50k–100k
Est. revenue
$32k–$85k after Steam's cut $57k–$131k before the cut
$10.99
421 reviews
Very Positive
Bullet HellMusic
BPM: BULLETS PER MINUTE
2020
Est. copies
≈ 283k–460k
54x vs typical
SteamSpy 500k–1M
Est. revenue
$1.6M–$4.2M after Steam's cut $2.8M–$6.4M before the cut
$19.99
11k reviews
Very Positive
Desert Of The Dead
2019
Est. copies
≈ 12k–20k
2.0x vs typical
SteamSpy under 20k
Est. revenue
$17k–$46k after Steam's cut $31k–$71k before the cut
$4.99
434 reviews
Mixed
ShooterAction
Temp Zero
2022
Est. copies
≈ 4k–7k
SteamSpy under 20k
Est. revenue
$6k–$16k after Steam's cut $11k–$24k before the cut
$4.99
171 reviews
Very Positive
Action RoguelikeRhythm
Battle Ram
2023
Est. copies
≈ 66k–108k
13x vs typical
SteamSpy 200k–500k
Est. revenue
$546k–$1.5M after Steam's cut $993k–$2.3M before the cut
$29.99
3k reviews
Very Positive
Spectacle fighterBullet Hell

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