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How many copies did Desert Of The Dead sell?

Estimated copies sold
≈ 12k–20k
$17k–$46k after Steam's cut $31k–$71k before the cut
from 434 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Desert Of The Dead out and predicted the genre from its 8 similar games. Every figure here, including Desert Of The Dead's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3.2M–5.5M
best case 10.6M (Hotline Miami)
Games like Desert Of The Dead

The middle of these games

≈ 3.2M–5.5M copies

≈ $17.6M–$35.3M after Steam's cut

from ~80k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Co-op (2 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Hotline Miami at ≈ 8.1M–13.1M copies, ≈ $22.2M–$59.6M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Co-op (2 of 8) and First-Person (2 of 8).
The winners
Winners here lead with Violent + Top-Down, priced around $10.
The era
None of the games you compared shipped in the last two years; the newest is from 2017. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 43 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Metro: Last Light Redux
2014
Est. copies
≈ 4.6M–7.4M
SteamSpy 2M–5M
Est. revenue
$25.0M–$67.3M after Steam's cut $45.5M–$103.5M before the cut
$19.99
81k reviews
Very Positive
Post-apocalypticFPS
Call of Duty®: Black Ops III
2015
Est. copies
≈ 309k–502k
too small to compare
SteamSpy under 20k
Est. revenue
$5.1M–$13.7M after Steam's cut $9.3M–$21.1M before the cut
$59.99
6k reviews
Mostly Negative
MultiplayerFPS
Enter the Gungeon
2016
Est. copies
≈ 3.7M–6.1M
SteamSpy 2M–5M
Est. revenue
$15.4M–$41.4M after Steam's cut $28.0M–$63.6M before the cut
$14.99
90k reviews
Overwhelmingly Positive
Bullet HellAction Roguelike
Hotline Miami
2012
Est. copies
≈ 8.1M–13.1M
1.6x vs typical
SteamSpy 2M–5M
Est. revenue
$22.2M–$59.6M after Steam's cut $40.3M–$91.7M before the cut
$9.99
128k reviews
Overwhelmingly Positive
Great SoundtrackViolent
UNO
2017
Est. copies
≈ 1.9M–3.0M
SteamSpy 2M–5M
Est. revenue
$5.1M–$13.8M after Steam's cut $9.3M–$21.2M before the cut
$9.99
54k reviews
Mostly Positive
Card GameMultiplayer
Broforce
2015
Est. copies
≈ 3.0M–4.8M
SteamSpy 2M–5M
Est. revenue
$12.3M–$33.0M after Steam's cut $22.3M–$50.7M before the cut
$14.99
61k reviews
Overwhelmingly Positive
AmericaAction
Duck Game
2015
Est. copies
≈ 1.9M–3.1M
SteamSpy 2M–5M
Est. revenue
$6.8M–$18.3M after Steam's cut $12.4M–$28.2M before the cut
$12.99
39k reviews
Overwhelmingly Positive
MultiplayerFunny
Hotline Miami 2: Wrong Number
2015
Est. copies
≈ 3.9M–6.3M
SteamSpy 2M–5M
Est. revenue
$16.1M–$43.3M after Steam's cut $29.2M–$66.5M before the cut
$14.99
80k reviews
Very Positive
Great SoundtrackGore

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