Sign in
wishvane

How many copies did The Red Strings Club sell?

Estimated copies sold
≈ 434k–705k
$1.8M–$4.8M after Steam's cut $3.3M–$7.4M before the cut
from 14k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Red Strings Club out and predicted the genre from its 8 similar games. Every figure here, including The Red Strings Club's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 203k–1.2M
best case 8.5M (Detroit: Become Human)
Games like The Red Strings Club

The middle of these games

≈ 203k–1.2M copies

≈ $1.8M–$5.5M after Steam's cut

from ~8k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Detroit: Become Human at ≈ 6.5M–10.5M copies, ≈ $71.2M–$191.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 862 reviews in their first month; the spread ran 330 to 8k.
The genre you'd be entering
Your set
Your set clusters on Story Rich (7 of 8) and Choices Matter (6 of 8).
The winners
Winners here lead with Choices Matter + Story Rich, priced around $40.
The era
The games you compared span 2016 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Detroit: Become Human
2020
Est. copies
≈ 6.5M–10.5M
33x vs typical
SteamSpy 2M–5M
Est. revenue
$71.2M–$191.3M after Steam's cut $129.4M–$294.4M before the cut
$39.99
261k reviews
Overwhelmingly Positive
Choices MatterStory Rich
Haven
2020
Est. copies
≈ 151k–245k
SteamSpy 200k–500k
Est. revenue
$1.0M–$2.8M after Steam's cut $1.9M–$4.3M before the cut
$24.99
6k reviews
Very Positive
RomanceAction-Adventure
VA-11 Hall-A: Cyberpunk Bartender Action
2016
Est. copies
≈ 1.6M–2.6M
4.9x vs typical
SteamSpy 500k–1M
Est. revenue
$6.6M–$17.8M after Steam's cut $12.1M–$27.4M before the cut
$14.99
39k reviews
Overwhelmingly Positive
CyberpunkVisual Novel
DRAMAtical Murder
2021
Est. copies
≈ 123k–199k
SteamSpy 50k–100k
Est. revenue
$674k–$1.8M after Steam's cut $1.2M–$2.8M before the cut
$19.99
5k reviews
Overwhelmingly Positive
LGBTQ+Sexual Content
Yuppie Psycho: Executive Edition
2019
Est. copies
≈ 273k–443k
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.4M after Steam's cut $2.3M–$5.3M before the cut
$16.99
9k reviews
Very Positive
PuzzlePixel Graphics
Orwell: Keeping an Eye On You
2016
Est. copies
≈ 647k–1.1M
2.0x vs typical
SteamSpy 1M–2M
Est. revenue
$1.8M–$4.8M after Steam's cut $3.2M–$7.4M before the cut
$9.99
16k reviews
Very Positive
Choices MatterPolitical Sim
Dreamfall Chapters
2017
Est. copies
≈ 156k–253k
SteamSpy 500k–1M
Est. revenue
$1.1M–$2.9M after Steam's cut $1.9M–$4.4M before the cut
$24.99
5k reviews
Very Positive
AdventureStory Rich
Minds Beneath Us
2024
Est. copies
≈ 156k–254k
SteamSpy 200k–500k
Est. revenue
$860k–$2.3M after Steam's cut $1.6M–$3.6M before the cut
$19.99
6k reviews
Overwhelmingly Positive
CinematicAtmospheric

Sizing up your own game? See what its genre can realistically do before you build it.