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How many copies did Cosmic Awakening VR sell?

Estimated copies sold
≈ 826–1k
$3k–$7k after Steam's cut $5k–$11k before the cut
from 24 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Cosmic Awakening VR out and predicted the genre from its 8 similar games. Every figure here, including Cosmic Awakening VR's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.3M–8.1M
best case 27.2M (The Forest)
Games like Cosmic Awakening VR

The middle of these games

≈ 1.3M–8.1M copies

≈ $4.2M–$76.8M after Steam's cut

from ~86k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: The Forest at ≈ 20.7M–33.6M copies, ≈ $113.8M–$305.9M after Steam's cut.

What it took to get here
About half the games that made it here had over 392 reviews in their first month; the spread ran 254 to 114k.
The genre you'd be entering
Your set
Your set clusters on Horror (8 of 8) and Survival Horror (6 of 8).
The winners
Winners here lead with Open World Survival Craft + Survival, priced around $20.
The era
The games you compared span 2013 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Pacify
2019
Est. copies
≈ 1.2M–2.0M
SteamSpy 2M–5M
Est. revenue
$1.7M–$4.5M after Steam's cut $3.1M–$7.0M before the cut
$4.99
43k reviews
Very Positive
HorrorOnline Co-Op
The Forest
2018
Est. copies
≈ 20.7M–33.6M
7.9x vs typical
SteamSpy 20M–50M
Est. revenue
$113.8M–$305.9M after Steam's cut $206.9M–$470.7M before the cut
$19.99
681k reviews
Overwhelmingly Positive
Open World Survival CraftSurvival
Inside the Backrooms
2022
Est. copies
≈ 1.2M–1.9M
SteamSpy 1M–2M
Est. revenue
$2.2M–$6.0M after Steam's cut $4.1M–$9.2M before the cut
$6.99
47k reviews
Mostly Positive
HorrorMultiplayer
Into the Radius VR
2020
Est. copies
≈ 280k–455k
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.2M after Steam's cut $4.2M–$9.6M before the cut
$29.99
11k reviews
Very Positive
VRExtraction Shooter
Subnautica
2018
Est. copies
≈ 11.5M–18.7M
4.4x vs typical
SteamSpy 5M–10M
Est. revenue
$95.0M–$255.4M after Steam's cut $172.7M–$393.0M before the cut
$29.99
379k reviews
Overwhelmingly Positive
Open World Survival CraftSurvival
Resident Evil 7 Biohazard
2017
Est. copies
≈ 4.3M–7.1M
SteamSpy 2M–5M
Est. revenue
$23.9M–$64.1M after Steam's cut $43.4M–$98.7M before the cut
$19.99
126k reviews
Overwhelmingly Positive
Escape the Backrooms
2025
Est. copies
≈ 4.0M–6.6M
1.9x vs typical
SteamSpy 2M–5M
Est. revenue
$11.1M–$29.8M after Steam's cut $20.1M–$45.8M before the cut
$9.99
163k reviews
Very Positive
HorrorMultiplayer
Slender: The Arrival
2013
Est. copies
≈ 590k–959k
SteamSpy 100k–200k
Est. revenue
$3.2M–$8.7M after Steam's cut $5.9M–$13.4M before the cut
$19.99
9k reviews
Very Positive

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