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How many copies did SERIES MAKERS TYCOON sell?

Estimated copies sold
≈ 15k–25k
$21k–$57k after Steam's cut $38k–$87k before the cut
from 534 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left SERIES MAKERS TYCOON out and predicted the genre from its 8 similar games. Every figure here, including SERIES MAKERS TYCOON's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.0M–3.4M
best case 4.7M (Crusader Kings III)
Games like SERIES MAKERS TYCOON

The middle of these games

≈ 2.0M–3.4M copies

≈ $22.7M–$47.9M after Steam's cut

from ~71k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Crusader Kings III at ≈ 3.5M–5.8M copies, ≈ $48.8M–$131.2M after Steam's cut.

What it took to get here
About half the games that made it here had over 24k reviews in their first month; the spread ran 19k to 44k.
The genre you'd be entering
Your set
Your set clusters on Simulation (8 of 8) and Base-Building (5 of 8).
The winners
Winners here lead with Medieval + Grand Strategy, priced around $50.
The era
The games you compared span 2015 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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2.0x vs typical
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