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How many copies did Ziggurat 2 sell?

Estimated copies sold
≈ 37k–61k
$256k–$689k after Steam's cut $466k–$1.1M before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Ziggurat 2 out and predicted the genre from its 8 similar games. Every figure here, including Ziggurat 2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 941k–1.1M
best case 5.9M (Warhammer: Vermintide 2)
Games like Ziggurat 2

The middle of these games

≈ 941k–1.1M copies

≈ $8.0M–$15.0M after Steam's cut

from ~31k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

No genre covers most of your similar games. The closest is Co-op (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Warhammer: Vermintide 2 at ≈ 4.5M–7.3M copies, ≈ $36.9M–$99.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 16k reviews in their first month; the spread ran 11k to 63k.
The genre you'd be entering
Your set
Your set clusters on Co-op (4 of 8) and FPS (4 of 8).
The winners
Winners here lead with Co-op + Dark Fantasy, priced around $25. The breakout hits carry Co-op + Online Co-Op + Multiplayer; a typical game here doesn't.
The era
The games you compared span 2018 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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