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How many copies did AirMech Wastelands sell?

Estimated copies sold
≈ 13k–20k
$52k–$139k after Steam's cut $94k–$214k before the cut
from 412 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left AirMech Wastelands out and predicted the genre from its 8 similar games. Every figure here, including AirMech Wastelands's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 455k–863k
best case 630k (Mechabellum)
Games like AirMech Wastelands

The middle of these games

≈ 455k–863k copies

≈ $3.6M–$6.0M after Steam's cut

from ~14k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Mechabellum at ≈ 480k–780k copies, ≈ $2.0M–$5.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 8 to 11k.
The genre you'd be entering
Your set
Your set clusters on RTS (8 of 8) and Base-Building (4 of 8).
The winners
Winners here lead with Mechs + Auto Battler, priced around $15.
The era
The games you compared span 2010 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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too small to compare
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Top-Down ShooterMechs

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