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How many copies did Numina sell?

Estimated copies sold
≈ 2k–3k
$8k–$21k after Steam's cut $14k–$32k before the cut
from 66 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Numina out and predicted the genre from its 8 similar games. Every figure here, including Numina's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 39k–73k
best case 949k (Moonlighter)
Games like Numina

The middle of these games

≈ 39k–73k copies

≈ $304k–$912k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: Moonlighter at ≈ 723k–1.2M copies, ≈ $4.0M–$10.7M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 395 reviews in their first month; the spread ran 190 to 705.
The genre you'd be entering
Your set
Your set clusters on Action RPG (5 of 8) and Action-Adventure (5 of 8).
The winners
Winners here lead with Hack and Slash + Dungeon Crawler, priced around $20. The breakout hits carry Rogue-like + Management + Dungeon Crawler; a typical game here doesn't.
The era
The games you compared span 2016 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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SingleplayerFantasy

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