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How many copies did Moon Hunters sell?

Estimated copies sold
≈ 217k–353k
$896k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
from 5k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Moon Hunters out and predicted the genre from its 8 similar games. Every figure here, including Moon Hunters's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 12k–86k
best case 103k (Dreamscaper)
Games like Moon Hunters

The middle of these games

≈ 12k–86k copies

≈ $71k–$453k after Steam's cut

from ~870 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Dreamscaper at ≈ 79k–128k copies, ≈ $541k–$1.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 485 reviews in their first month; the spread ran 155 to 2k.
The genre you'd be entering
Your set
Your set clusters on Rogue-lite (6 of 8) and Action Roguelike (4 of 8).
The winners
Winners here lead with Action Roguelike + Rogue-lite, priced around $25.
The era
Only 2 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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