Sign in
wishvane

How many copies did Organ Quarter sell?

Estimated copies sold
≈ 11k–18k
$74k–$200k after Steam's cut $135k–$307k before the cut
from 314 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Organ Quarter out and predicted the genre from its 8 similar games. Every figure here, including Organ Quarter's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.6M–2.9M
best case 16.6M (Lethal Company)
Games like Organ Quarter

The middle of these games

≈ 1.6M–2.9M copies

≈ $7.3M–$54.4M after Steam's cut

from ~64k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Lethal Company at ≈ 12.7M–20.6M copies, ≈ $34.8M–$93.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 24k reviews in their first month; the spread ran 418 to 114k.
The genre you'd be entering
Your set
Your set clusters on Psychological Horror (8 of 8) and Survival Horror (8 of 8).
The winners
Winners here lead with Horror + First-Person, priced around $10. The breakout hits carry Funny + Exploration + Online Co-Op; a typical game here doesn't.
The era
The games you compared span 2019 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Dead Space
2023
Est. copies
≈ 1.7M–2.8M
SteamSpy 500k–1M
Est. revenue
$28.7M–$77.2M after Steam's cut $52.2M–$118.8M before the cut
$59.99
70k reviews
Very Positive
HorrorThird-Person Shooter
Pacify
2019
Est. copies
≈ 1.2M–2.0M
SteamSpy 2M–5M
Est. revenue
$1.7M–$4.5M after Steam's cut $3.1M–$7.0M before the cut
$4.99
43k reviews
Very Positive
HorrorOnline Co-Op
The Outlast Trials
2024
Est. copies
≈ 2.8M–4.5M
1.7x vs typical
SteamSpy 2M–5M
Est. revenue
$30.3M–$81.5M after Steam's cut $55.1M–$125.3M before the cut
$39.99
111k reviews
Very Positive
HorrorMultiplayer
Lethal Company
2023
Est. copies
≈ 12.7M–20.6M
8.0x vs typical
SteamSpy 10M–20M
Est. revenue
$34.8M–$93.5M after Steam's cut $63.2M–$143.9M before the cut
$9.99
511k reviews
Overwhelmingly Positive
Online Co-OpHorror
Backrooms: Escape Together
2022
Est. copies
≈ 1.2M–1.9M
SteamSpy 500k–1M
Est. revenue
$3.3M–$8.8M after Steam's cut $6.0M–$13.6M before the cut
$9.99
48k reviews
Very Positive
MultiplayerHorror
Escape the Backrooms
2025
Est. copies
≈ 4.0M–6.6M
2.5x vs typical
SteamSpy 2M–5M
Est. revenue
$11.1M–$29.8M after Steam's cut $20.1M–$45.8M before the cut
$9.99
163k reviews
Very Positive
HorrorMultiplayer
SILENT HILL 2
2024
Est. copies
≈ 1.6M–2.6M
SteamSpy 500k–1M
Est. revenue
$30.6M–$82.4M after Steam's cut $55.7M–$126.7M before the cut
$69.99
64k reviews
Very Positive
SIGNALIS
2022
Est. copies
≈ 847k–1.4M
SteamSpy 1M–2M
Est. revenue
$4.7M–$12.5M after Steam's cut $8.5M–$19.3M before the cut
$19.99
34k reviews
Overwhelmingly Positive

Sizing up your own game? See what its genre can realistically do before you build it.