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How many copies did Oik 2 sell?

Estimated copies sold
≈ 48k–78k
$13k–$35k after Steam's cut $24k–$54k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Oik 2 out and predicted the genre from its 8 similar games. Every figure here, including Oik 2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 404k–615k
best case 2.8M (Gorilla Tag)
Games like Oik 2

The middle of these games

≈ 404k–615k copies

≈ $311k–$577k after Steam's cut

from ~9k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Gorilla Tag at ≈ 2.1M–3.4M copies, ≈ $11.7M–$31.4M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Puzzle (5 of 8) and Physics (4 of 8).
The winners
Winners here lead with Puzzle-Platformer + Puzzle, priced around $16. The breakout hits carry Dark + Adventure + VR; a typical game here doesn't.
The era
The games you compared span 2011 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Superflight
2017
Est. copies
≈ 398k–647k
SteamSpy 500k–1M
Est. revenue
$327k–$880k after Steam's cut $595k–$1.4M before the cut
$2.99
12k reviews
Overwhelmingly Positive
FlightIndie
LIMBO
2011
Est. copies
≈ 3.9M–6.4M
6.8x vs typical
SteamSpy 2M–5M
Est. revenue
$13.4M–$36.1M after Steam's cut $24.4M–$55.6M before the cut
$12.49
62k reviews
Very Positive
Puzzle-PlatformerIndie
Gorilla Tag
2023
Est. copies
≈ 2.1M–3.4M
9.3x vs typical
SteamSpy 1M–2M
Est. revenue
$11.7M–$31.4M after Steam's cut $21.2M–$48.2M before the cut
$19.99
86k reviews
Very Positive
Zup! S
2018
Est. copies
≈ 492k–799k
1.8x vs typical
SteamSpy 200k–500k
Est. revenue
$269k–$723k after Steam's cut $489k–$1.1M before the cut
$1.99
16k reviews
Overwhelmingly Positive
PuzzleCasual
Zup!
2016
Est. copies
≈ 371k–603k
SteamSpy 200k–500k
Est. revenue
$203k–$546k after Steam's cut $369k–$840k before the cut
$1.99
9k reviews
Very Positive
PuzzleCasual
Thomas Was Alone
2012
Est. copies
≈ 593k–964k
SteamSpy 500k–1M
Est. revenue
$1.6M–$4.4M after Steam's cut $3.0M–$6.7M before the cut
$9.99
9k reviews
Very Positive
PlatformerNarration
Zup! 2
2016
Est. copies
≈ 287k–466k
SteamSpy 200k–500k
Est. revenue
$157k–$422k after Steam's cut $286k–$650k before the cut
$1.99
7k reviews
Overwhelmingly Positive
PuzzleCasual
Zup! F
2019
Est. copies
≈ 240k–390k
SteamSpy 200k–500k
Est. revenue
$131k–$353k after Steam's cut $239k–$543k before the cut
$1.99
8k reviews
Overwhelmingly Positive
PuzzleCasual

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