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How many copies did Pandemic: The Board Game sell?

Estimated copies sold
≈ 21k–34k
from 685 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Pandemic: The Board Game out and predicted the genre from its 8 similar games. Every figure here, including Pandemic: The Board Game's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 923k–2.7M
best case 3.6M (Business Tour - Board Game with Online Multiplayer(大富翁))
Games like Pandemic: The Board Game

The middle of these games

≈ 923k–2.7M copies

≈ $5.0M–$8.7M after Steam's cut

from ~42k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Business Tour - Board Game with Online Multiplayer(大富翁) at ≈ 2.8M–4.5M copies.

The genre you'd be entering
Your set
Your set clusters on Board Game (5 of 8) and Card Game (4 of 8).
The winners
Winners here lead with Board Game + Co-op.
The era
The games you compared span 2010 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Dorfromantik
2022
Est. copies
≈ 733k–1.2M
SteamSpy 1M–2M
Est. revenue
$2.8M–$7.6M after Steam's cut $5.1M–$11.7M before the cut
$13.99
30k reviews
Overwhelmingly Positive
PuzzleRelaxing
Business Tour - Board Game with Online Multiplayer(大富翁)
2017
Est. copies
≈ 2.8M–4.5M
1.9x vs typical
SteamSpy 5M–10M
Est. revenue
Free
Free
80k reviews
Mixed
Board GameFree to Play
Tabletop Simulator
2015
Est. copies
≈ 3.6M–5.9M
1.8x vs typical
SteamSpy 2M–5M
Est. revenue
$19.9M–$53.6M after Steam's cut $36.2M–$82.4M before the cut
$19.99
74k reviews
Overwhelmingly Positive
TabletopBoard Game
UNO
2017
Est. copies
≈ 1.9M–3.0M
SteamSpy 2M–5M
Est. revenue
$5.1M–$13.8M after Steam's cut $9.3M–$21.2M before the cut
$9.99
54k reviews
Mostly Positive
Card GameMultiplayer
Keep Talking and Nobody Explodes
2015
Est. copies
≈ 835k–1.4M
SteamSpy 1M–2M
Est. revenue
$3.4M–$9.3M after Steam's cut $6.3M–$14.2M before the cut
$14.99
17k reviews
Overwhelmingly Positive
Co-opLocal Multiplayer
Cultist Simulator
2018
Est. copies
≈ 430k–698k
SteamSpy 500k–1M
Est. revenue
$2.4M–$6.4M after Steam's cut $4.3M–$9.8M before the cut
$19.99
14k reviews
Mostly Positive
SimulationChoices Matter
Liar's Bar
2024
Est. copies
≈ 1.4M–2.3M
SteamSpy 2M–5M
Est. revenue
$2.7M–$7.2M after Steam's cut $4.9M–$11.1M before the cut
$6.99
56k reviews
Very Positive
MultiplayerCasual
Poker Night at the Inventory (2010 Original Version)
2010
Est. copies
≈ 612k–995k
SteamSpy 1M–2M
Est. revenue
Free
Free
10k reviews
Very Positive
Card GameCasual

Sizing up your own game? See what its genre can realistically do before you build it.