Sign in
wishvane

How many copies did Operation Warcade VR sell?

Estimated copies sold
≈ 11k–18k
$60k–$161k after Steam's cut $109k–$248k before the cut
from 317 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Operation Warcade VR out and predicted the genre from its 8 similar games. Every figure here, including Operation Warcade VR's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 322k–575k
best case 2.0M (Blade and Sorcery)
Games like Operation Warcade VR

The middle of these games

≈ 322k–575k copies

≈ $2.0M–$3.3M after Steam's cut

from ~11k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Blade and Sorcery at ≈ 1.5M–2.5M copies, ≈ $12.7M–$34.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 7k reviews in their first month; the spread ran 254 to 49k.
The genre you'd be entering
Your set
Your set clusters on VR (6 of 8) and Shooter (4 of 8).
The winners
Winners here lead with VR + Swordplay, priced around $30. The breakout hits carry Sandbox; a typical game here doesn't.
The era
The games you compared span 2014 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Mountain
2014
Est. copies
≈ 912k–1.5M
1.5x vs typical
SteamSpy 500k–1M
Est. revenue
$248k–$668k after Steam's cut $452k–$1.0M before the cut
$0.99
16k reviews
Very Positive
SimulationIndie
Blade and Sorcery
2024
Est. copies
≈ 1.5M–2.5M
5.8x vs typical
SteamSpy 1M–2M
Est. revenue
$12.7M–$34.1M after Steam's cut $23.1M–$52.5M before the cut
$29.99
62k reviews
Overwhelmingly Positive
VRSwordplay
BONEWORKS
2019
Est. copies
≈ 1.0M–1.7M
3.4x vs typical
SteamSpy 1M–2M
Est. revenue
$8.7M–$23.3M after Steam's cut $15.7M–$35.8M before the cut
$29.99
36k reviews
Very Positive
VRPhysics
Into the Radius VR
2020
Est. copies
≈ 280k–455k
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.2M after Steam's cut $4.2M–$9.6M before the cut
$29.99
11k reviews
Very Positive
VRExtraction Shooter
Onward
2025
Est. copies
≈ 231k–375k
SteamSpy 500k–1M
Est. revenue
$1.6M–$4.3M after Steam's cut $2.9M–$6.6M before the cut
$24.99
9k reviews
Mixed
VRShooter
Jurassic World Evolution 2
2021
Est. copies
≈ 1.2M–1.9M
4.4x vs typical
SteamSpy 1M–2M
Est. revenue
$19.2M–$51.7M after Steam's cut $35.0M–$79.5M before the cut
$59.99
47k reviews
Very Positive
DinosaursBuilding
Pavlov
2024
Est. copies
≈ 1.0M–1.6M
3.8x vs typical
SteamSpy 1M–2M
Est. revenue
$6.9M–$18.6M after Steam's cut $12.6M–$28.6M before the cut
$24.99
41k reviews
Very Positive
VRShooter
The Walking Dead: Saints & Sinners
2020
Est. copies
≈ 250k–406k
SteamSpy 500k–1M
Est. revenue
$1.4M–$3.7M after Steam's cut $2.5M–$5.7M before the cut
$19.99
10k reviews
Very Positive
VRZombies

Sizing up your own game? See what its genre can realistically do before you build it.