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How many copies did Fabular: Once Upon a Spacetime sell?

Estimated copies sold
≈ 4k–7k
$17k–$45k after Steam's cut $30k–$69k before the cut
from 163 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Fabular: Once Upon a Spacetime out and predicted the genre from its 8 similar games. Every figure here, including Fabular: Once Upon a Spacetime's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3.3M–4.4M
best case 31.7M (Cyberpunk 2077)
Games like Fabular: Once Upon a Spacetime

The middle of these games

≈ 3.3M–4.4M copies

≈ $35.3M–$53.5M after Steam's cut

from ~107k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

No genre covers most of your similar games. The closest is Hack and Slash (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Cyberpunk 2077 at ≈ 24.2M–39.3M copies, ≈ $399.0M–$1072.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 86k reviews in their first month; the spread ran 17k to 326k.
The genre you'd be entering
Your set
Your set clusters on Hack and Slash (3 of 8) and Open World (3 of 8).
The winners
Winners here lead with Action Roguelike + Bullet Hell, priced around $22. The breakout hits carry Singleplayer + Action Roguelike + Rogue-lite; a typical game here doesn't.
The era
The games you compared span 2016 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Noita
2020
Est. copies
≈ 2.2M–3.6M
SteamSpy 2M–5M
Est. revenue
$12.1M–$32.5M after Steam's cut $22.0M–$50.0M before the cut
$19.99
89k reviews
Overwhelmingly Positive
PhysicsRogue-like
Vampire Survivors
2022
Est. copies
≈ 6.6M–10.7M
2.5x vs typical
SteamSpy 5M–10M
Est. revenue
$9.0M–$24.2M after Steam's cut $16.4M–$37.3M before the cut
$4.99
265k reviews
Overwhelmingly Positive
Action RoguelikeBullet Hell
Hades
2020
Est. copies
≈ 7.6M–12.4M
2.9x vs typical
SteamSpy 5M–10M
Est. revenue
$52.5M–$141.0M after Steam's cut $95.4M–$217.0M before the cut
$24.99
308k reviews
Overwhelmingly Positive
Action RoguelikeRogue-lite
Cyberpunk 2077
2020
Est. copies
≈ 24.2M–39.3M
9.1x vs typical
SteamSpy 20M–50M
Est. revenue
$399.0M–$1072.8M after Steam's cut $725.5M–$1650.4M before the cut
$59.99
975k reviews
Very Positive
CyberpunkOpen World
Enshrouded
2024
Est. copies
≈ 2.6M–4.2M
SteamSpy 2M–5M
Est. revenue
$21.5M–$57.7M after Steam's cut $39.0M–$88.8M before the cut
$29.99
105k reviews
Very Positive
Open WorldSurvival
Grim Dawn
2016
Est. copies
≈ 4.5M–7.4M
SteamSpy 10M–20M
Est. revenue
$31.2M–$83.9M after Steam's cut $56.8M–$129.1M before the cut
$24.99
109k reviews
Very Positive
Action RPGHack and Slash
Last Epoch
2024
Est. copies
≈ 2.9M–4.8M
SteamSpy 20M–50M
Est. revenue
$28.2M–$75.9M after Steam's cut $51.4M–$116.8M before the cut
$34.99
118k reviews
Mostly Positive
Action RPGLoot
鬼谷八荒 Tale of Immortal
2023
Est. copies
≈ 5.6M–9.1M
2.1x vs typical
SteamSpy 2M–5M
Est. revenue
$30.6M–$82.3M after Steam's cut $55.7M–$126.7M before the cut
$19.99
225k reviews
Mixed
ManagementSingleplayer

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