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How many copies did Grimoire : Heralds of the Winged Exemplar (V2) sell?

Estimated copies sold
≈ 22k–35k
$60k–$161k after Steam's cut $109k–$248k before the cut
from 634 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Grimoire : Heralds of the Winged Exemplar (V2) out and predicted the genre from its 8 similar games. Every figure here, including Grimoire : Heralds of the Winged Exemplar (V2)'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 563–791
best case 77k (The Genesis Project)
Games like Grimoire : Heralds of the Winged Exemplar (V2)

The middle of these games

≈ 563–791 copies

≈ $1k after Steam's cut

from ~17 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

No genre covers most of your similar games. The closest is Dungeon Crawler (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: The Genesis Project at ≈ 59k–96k copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 11 reviews in their first month; the spread ran 6 to 334.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Dungeon Crawler (4 of 8) and JRPG (4 of 8).
The winners
Winners here lead with Memes + RPGMaker, priced around $4. The breakout hits carry Story Rich; a typical game here doesn't.
The era
The games you compared span 2016 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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