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How many copies did 祛魅·入灭(祛魅2) sell?

Estimated copies sold
≈ 2k–3k
$2k–$5k after Steam's cut $3k–$8k before the cut
from 57 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left 祛魅·入灭(祛魅2) out and predicted the genre from its 8 similar games. Every figure here, including 祛魅·入灭(祛魅2)'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 902k–6.4M
best case 9.0M (Clair Obscur: Expedition 33)
Games like 祛魅·入灭(祛魅2)

The middle of these games

≈ 902k–6.4M copies

≈ $12.6M–$63.1M after Steam's cut

from ~30k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Clair Obscur: Expedition 33 at ≈ 6.9M–11.1M copies, ≈ $94.2M–$253.3M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on JRPG (6 of 8) and Story Rich (6 of 8).
The winners
Winners here lead with Turn-Based Combat + Story Rich, priced around $50.
The era
The games you compared span 2014 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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