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How many copies did Gothic 1 sell?

Estimated copies sold
≈ 1.2M–1.9M
$6.4M–$17.1M after Steam's cut $11.6M–$26.3M before the cut
from 18k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Gothic 1 out and predicted the genre from its 8 similar games. Every figure here, including Gothic 1's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4.4M–5.9M
best case 20.5M (The Elder Scrolls V: Skyrim Special Edition)
Games like Gothic 1

The middle of these games

≈ 4.4M–5.9M copies

≈ $27.5M–$50.8M after Steam's cut

from ~65k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: The Elder Scrolls V: Skyrim Special Edition at ≈ 15.6M–25.4M copies, ≈ $172.0M–$462.5M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Open World (5 of 8) and Fantasy (4 of 8).
The winners
Winners here lead with Open World + Fantasy, priced around $40. The breakout hits carry Character Customization + Dragons + Adventure; a typical game here doesn't.
The era
The games you compared span 2008 to 2019, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 36 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Grand Theft Auto: San Andreas
2008
Est. copies
≈ 5.3M–8.6M
SteamSpy 2M–5M
Est. revenue
Free
Free
83k reviews
Very Positive
Open WorldAction
The Elder Scrolls V: Skyrim Special Edition
2016
Est. copies
≈ 15.6M–25.4M
5.8x vs typical
SteamSpy 5M–10M
Est. revenue
$172.0M–$462.5M after Steam's cut $312.8M–$711.6M before the cut
$39.99
376k reviews
Very Positive
Open WorldRPG
Mafia II (Classic)
2011
Est. copies
≈ 3.7M–6.0M
SteamSpy 2M–5M
Est. revenue
$30.6M–$82.2M after Steam's cut $55.6M–$126.4M before the cut
$29.99
59k reviews
Very Positive
ActionOpen World
The Witcher: Enhanced Edition Director's Cut
2008
Est. copies
≈ 5.5M–9.0M
SteamSpy 2M–5M
Est. revenue
$15.2M–$40.7M after Steam's cut $27.6M–$62.7M before the cut
$9.99
87k reviews
Very Positive
RPGFantasy
The Elder Scrolls IV: Oblivion® Game of the Year Edition Deluxe (2009)
2009
Est. copies
≈ 3.3M–5.4M
SteamSpy 2M–5M
Est. revenue
$18.4M–$49.5M after Steam's cut $33.5M–$76.1M before the cut
$19.99
53k reviews
Overwhelmingly Positive
RPGOpen World
Disco Elysium - The Final Cut
2019
Est. copies
≈ 3.8M–6.1M
2.0x vs typical
SteamSpy 2M–5M
Est. revenue
$41.3M–$111.1M after Steam's cut $75.1M–$170.9M before the cut
$39.99
130k reviews
Very Positive
The Elder Scrolls IV: Oblivion® Game of the Year Edition (2009)
2009
Est. copies
≈ 3.3M–5.4M
SteamSpy 2M–5M
Est. revenue
$13.8M–$37.1M after Steam's cut $25.1M–$57.1M before the cut
$14.99
53k reviews
Overwhelmingly Positive
RPGOpen World
BioShock™ Remastered
2016
Est. copies
≈ 2.7M–4.4M
SteamSpy 2M–5M
Est. revenue
$14.8M–$39.8M after Steam's cut $26.9M–$61.3M before the cut
$19.99
65k reviews
Very Positive

Sizing up your own game? See what its genre can realistically do before you build it.