wishvane
How many copies did MX vs. ATV Reflex sell?
Estimated copies sold
≈ 209k–339k
$1.1M–$3.1M net $2.1M–$4.7M gross
from 4k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left MX vs. ATV Reflex out and predicted the genre from its 8 similar games. Every figure here, including MX vs. ATV Reflex's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 63k–130k
best case 1.4M (MX Bikes)
The Racing lane

A niche genre: modest ceilings, most sell around 70k copies, so plan for a small audience.

A typical game
≈ 70k copies
≈ $680k after Steam's cut
from ~2k reviews
Best case
≈ 1.4M copies
MX Bikes · ≈ $18.4M after Steam's cut
from 36k reviews
A breakout hit, far above a typical game.

7 of your 8 games sit in the typical range; 1 is a breakout hit far above it.

Copies and revenue are rough lifetime estimates from the review count; typical figures are medians per column, so they can come from different games.

The lane you'd be entering
  • Winners here lead with Motocross + Motorbike, priced around $35.
  • The breakout hits carry VR + Realistic + Multiplayer; a typical game here doesn't.
  • The games you compared span 2014 to 2025, a lane with a long track record.
  • A typical game here lands in Diamond ($1M+ before Steam's cut, est.). Tiers: Chris Zukowski's benchmark tiers.

Similar games

2018
Est. copies
≈ 41k–66k
SteamSpy 100k–200k
Est. revenue
$224k–$603k net $408k–$928k gross
$19.99
1k reviews
Very Positive
SimulationRacing +5
2025
Est. copies
≈ 113k–184k
2.8x vs typical
SteamSpy 100k–200k
Est. revenue
$935k–$2.5M net $1.7M–$3.9M gross
$29.99
5k reviews
Overwhelmingly Positive
MotocrossSimulation +6
2022
Est. copies
≈ 120k–195k
3.0x vs typical
SteamSpy 50k–100k
Est. revenue
$1.3M–$3.5M net $2.4M–$5.5M gross
$39.99
5k reviews
Very Positive
RacingSports +6
2018
Est. copies
≈ 52k–84k
SteamSpy 200k–500k
Est. revenue
$567k–$1.5M net $1.0M–$2.3M gross
$39.99
2k reviews
Very Positive
RacingSports +6
2014
Est. copies
≈ 85k–138k
SteamSpy 200k–500k
Est. revenue
$234k–$628k net $425k–$967k gross
$9.99
2k reviews
Very Positive
RacingSports +6
2019
Est. copies
≈ 1.0M–1.7M
21x vs typical
SteamSpy 1M–2M
Est. revenue
$10.0M–$26.9M net $18.2M–$41.4M gross
$34.99
36k reviews
Very Positive
MotocrossMotorbike +6
2021
Est. copies
≈ 54k–87k
SteamSpy 20k–50k
Est. revenue
$369k–$992k net $671k–$1.5M gross
$24.99
2k reviews
Very Positive
MotocrossBikes +6
2017
Est. copies
≈ 45k–72k
SteamSpy 100k–200k
Est. revenue
$245k–$658k net $445k–$1.0M gross
$19.99
1k reviews
Very Positive
RacingSimulation +6

Sizing up your own game? See what its genre can realistically do before you build it.

Copies and revenue are rough estimates from public review counts, not exact sales. Data from Steam and SteamSpy. About · Privacy · Examples