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wishvane

How many copies did DriftForce sell?

Estimated copies sold
≈ 2k–3k
$1k–$3k after Steam's cut $2k–$4k before the cut
from 64 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left DriftForce out and predicted the genre from its 8 similar games. Every figure here, including DriftForce's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 728k–1.8M
best case 37.1M (Rocket League®)
Games like DriftForce

The middle of these games

≈ 728k–1.8M copies

≈ $7.1M–$11.5M after Steam's cut

from ~18k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Rocket League® at ≈ 28.3M–46.0M copies. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Racing (8 of 8) and Sports (5 of 8).
The winners
Winners here lead with Football (Soccer) + Competitive. The breakout hits carry Football (Soccer) + Team-Based + Online Co-Op; a typical game here doesn't.
The era
The games you compared span 2009 to 2019, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 36 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Rocket League®
2015
Est. copies
≈ 28.3M–46.0M
32x vs typical
SteamSpy 10M–20M
Est. revenue
Free
Free
580k reviews
Very Positive
MultiplayerFootball (Soccer)
TrackMania² Stadium
2013
Est. copies
≈ 422k–685k
SteamSpy 500k–1M
Est. revenue
$1.2M–$3.1M after Steam's cut $2.1M–$4.8M before the cut
$9.99
7k reviews
Very Positive
RacingMultiplayer
Sonic & All-Stars Racing Transformed Collection
2013
Est. copies
≈ 1.1M–1.8M
SteamSpy 500k–1M
Est. revenue
$6.2M–$16.7M after Steam's cut $11.3M–$25.7M before the cut
$19.99
18k reviews
Very Positive
RacingLocal Multiplayer
SpeedRunners
2016
Est. copies
≈ 1.5M–2.5M
2.1x vs typical
SteamSpy 2M–5M
Est. revenue
$6.4M–$17.1M after Steam's cut $11.6M–$26.4M before the cut
$14.99
37k reviews
Very Positive
MultiplayerRacing
Horizon Chase Turbo
2018
Est. copies
≈ 180k–293k
SteamSpy 200k–500k
Est. revenue
Free
Free
6k reviews
Very Positive
RacingArcade
DiRT Rally
2015
Est. copies
≈ 2.0M–3.2M
2.3x vs typical
SteamSpy 2M–5M
Est. revenue
Free
Free
40k reviews
Very Positive
RacingSimulation
Burnout Paradise: The Ultimate Box
2009
Est. copies
≈ 852k–1.4M
SteamSpy 500k–1M
Est. revenue
Free
Free
13k reviews
Very Positive
RacingOpen World
Descenders
2019
Est. copies
≈ 687k–1.1M
SteamSpy 500k–1M
Est. revenue
$4.7M–$12.7M after Steam's cut $8.6M–$19.5M before the cut
$24.99
24k reviews
Very Positive
SportsRacing

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