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How many copies did Total Tank Simulator sell?

Estimated copies sold
≈ 217k–353k
$1.2M–$3.2M after Steam's cut $2.2M–$4.9M before the cut
from 9k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Total Tank Simulator out and predicted the genre from its 8 similar games. Every figure here, including Total Tank Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 419k–694k
best case 20.5M (Hearts of Iron IV)
Games like Total Tank Simulator

The middle of these games

≈ 419k–694k copies

≈ $1.8M–$5.2M after Steam's cut

from ~15k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Hearts of Iron IV at ≈ 15.6M–25.4M copies, ≈ $214.5M–$576.7M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 6k reviews in their first month; the spread ran 333 to 20k.
The genre you'd be entering
Your set
Your set clusters on Simulation (7 of 8) and War (5 of 8).
The winners
Winners here lead with World War II + Grand Strategy, priced around $50. The breakout hits carry Alternate History + Multiplayer + Grand Strategy; a typical game here doesn't.
The era
The games you compared span 2009 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Ages of Conflict: World War Simulator
2023
Est. copies
≈ 223k–362k
SteamSpy 200k–500k
Est. revenue
$428k–$1.2M after Steam's cut $778k–$1.8M before the cut
$6.99
9k reviews
Overwhelmingly Positive
IdlerSimulation
Hearts of Iron IV
2016
Est. copies
≈ 15.6M–25.4M
26x vs typical
SteamSpy 5M–10M
Est. revenue
$214.5M–$576.7M after Steam's cut $390.0M–$887.2M before the cut
$49.99
375k reviews
Very Positive
StrategyWorld War II
House Party
2022
Est. copies
≈ 382k–621k
SteamSpy 1M–2M
Est. revenue
$2.6M–$7.1M after Steam's cut $4.8M–$10.9M before the cut
$24.99
15k reviews
Very Positive
NudityMature
Hearts of Iron III
2009
Est. copies
≈ 384k–624k
SteamSpy 500k–1M
Est. revenue
$1.1M–$2.8M after Steam's cut $1.9M–$4.4M before the cut
$9.99
6k reviews
Mostly Positive
Grand StrategyStrategy
Easy Red 2
2022
Est. copies
≈ 363k–590k
SteamSpy 200k–500k
Est. revenue
$898k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
$8.99
15k reviews
Very Positive
World War IIAction
Age of History II
2018
Est. copies
≈ 1.5M–2.5M
3.4x vs typical
SteamSpy 1M–2M
Est. revenue
$2.5M–$6.7M after Steam's cut $4.5M–$10.3M before the cut
$5.99
50k reviews
Very Positive
StrategyHistorical
Steel Division 2
2019
Est. copies
≈ 276k–448k
SteamSpy 500k–1M
Est. revenue
$3.0M–$8.2M after Steam's cut $5.5M–$12.6M before the cut
$39.99
10k reviews
Mostly Positive
StrategyRTS
UBOAT
2024
Est. copies
≈ 673k–1.1M
1.9x vs typical
SteamSpy 500k–1M
Est. revenue
$5.6M–$14.9M after Steam's cut $10.1M–$23.0M before the cut
$29.99
27k reviews
Very Positive
SimulationWorld War II

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