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How big is Tribal Wars?

Estimated owners
≈ 21k–34k
from 840 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Tribal Wars out and predicted the genre from its 8 similar games. Every figure here, including Tribal Wars's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 765–13k
best case 24k (Eximius: Seize the Frontline)
Games like Tribal Wars

The middle of these games

≈ 765–13k copies

≈ $4k–$50k after Steam's cut

from ~95 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: Eximius: Seize the Frontline at ≈ 18k–30k copies, ≈ $101k–$271k after Steam's cut.

What it took to get here
About half the games that made it here had over 20 reviews in their first month; the spread ran 7 to 392.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Base-Building (6 of 8) and FPS (4 of 8).
The winners
Winners here lead with Team-Based + Isometric, priced around $20.
The era
The games you compared span 2018 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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3.9x vs typical
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FPSWargame
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Eximius: Seize the Frontline
2021
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≈ 18k–30k
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Team-Based3D
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Incursion: Reforged
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Class-BasedFPS
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Positive
Base-BuildingReal Time Tactics

Sizing up your own game? See what its genre can realistically do before you build it.