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How big is Retro Commander?

Estimated owners
≈ 9k–15k
from 372 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Retro Commander out and predicted the genre from its 8 similar games. Every figure here, including Retro Commander's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 99k–276k
best case 391k (Starship Troopers: Terran Command)
Games like Retro Commander

The middle of these games

≈ 99k–276k copies

≈ $421k–$3.6M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Starship Troopers: Terran Command at ≈ 298k–484k copies, ≈ $2.5M–$6.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 370 to 7k.
The genre you'd be entering
Your set
Your set clusters on RTS (8 of 8) and Base-Building (2 of 8).
The winners
Winners here lead with RTS + Military, priced around $30.
The era
The games you compared span 2018 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.