wishvane
How many copies did Gone Viral sell?
Estimated copies sold
≈ 2k–3k
$10k–$27k net $19k–$42k gross
from 75 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Gone Viral out and predicted the genre from its 8 similar games. Every figure here, including Gone Viral's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3.5M–4.2M
best case 28.3M (The Binding of Isaac: Rebirth)
The Rogue-like lane

A big, proven genre, though hit-driven: most sell around 3.9M copies, while a few break out far above.

A typical game
≈ 3.9M copies
≈ $26.6M after Steam's cut
from ~96k reviews
Best case
≈ 28.3M copies
The Binding of Isaac: Rebirth · ≈ $164.1M after Steam's cut
from 415k reviews
A breakout hit, far above a typical game.

6 of your 8 games sit in the typical range; 2 are breakout hits far above it.

Copies and revenue are rough lifetime estimates from the review count; typical figures are medians per column, so they can come from different games.

The lane you'd be entering
  • Winners here lead with Action Roguelike + Indie, priced around $20.
  • The breakout hits carry Great Soundtrack; a typical game here doesn't.
  • The games you compared span 2011 to 2025, a lane with a long track record.
  • A typical game here lands in Diamond ($1M+ before Steam's cut, est.). Tiers: Chris Zukowski's benchmark tiers.

Similar games

2020
Est. copies
≈ 8.1M–13.1M
3.2x vs typical
SteamSpy 5M–10M
Est. revenue
$55.4M–$149.0M net $100.8M–$229.3M gross
$24.99
306k reviews
Overwhelmingly Positive
Action RoguelikeRogue-lite +6
2020
Est. copies
≈ 2.3M–3.8M
SteamSpy 2M–5M
Est. revenue
$12.7M–$34.2M net $23.1M–$52.6M gross
$19.99
88k reviews
Overwhelmingly Positive
PhysicsRogue-like +6
2025
Est. copies
≈ 2.9M–4.7M
SteamSpy 2M–5M
Est. revenue
$23.9M–$64.2M net $43.4M–$98.8M gross
$29.99
121k reviews
Overwhelmingly Positive
ActionRogue-like +6
2021
Est. copies
≈ 2.6M–4.2M
SteamSpy 2M–5M
Est. revenue
$14.1M–$37.9M net $25.6M–$58.3M gross
$19.99
103k reviews
Very Positive
Rogue-liteFPS +6
2016
Est. copies
≈ 3.6M–5.8M
SteamSpy 2M–5M
Est. revenue
$14.7M–$39.6M net $26.8M–$60.9M gross
$14.99
89k reviews
Overwhelmingly Positive
Bullet HellAction Roguelike +6
2011
Est. copies
≈ 3.3M–5.3M
SteamSpy 1M–2M
Est. revenue
$4.5M–$12.0M net $8.1M–$18.5M gross
$4.99
63k reviews
Very Positive
Action RoguelikeRogue-like +6
2022
Est. copies
≈ 3.0M–4.9M
SteamSpy 2M–5M
Est. revenue
$20.7M–$55.8M net $37.7M–$85.8M gross
$24.99
126k reviews
Overwhelmingly Positive
Base-BuildingCute +6
2014
Est. copies
≈ 21.6M–35.1M
4.3x vs typical
SteamSpy 5M–10M
Est. revenue
$89.0M–$239.2M net $161.8M–$368.0M gross
$14.99
415k reviews
Overwhelmingly Positive
Action RoguelikeRogue-like +6

Sizing up your own game? See what its genre can realistically do before you build it.

Copies and revenue are rough estimates from public review counts, not exact sales. Data from Steam and SteamSpy. About · Privacy · Examples