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How many copies did VR Robotics Simulator sell?

Estimated copies sold
≈ 322–524
from 13 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left VR Robotics Simulator out and predicted the genre from its 8 similar games. Every figure here, including VR Robotics Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 41k–174k
best case 548k (Action! - Gameplay Recording and Streaming)
Games like VR Robotics Simulator

The middle of these games

≈ 41k–174k copies

≈ $188k–$6.4M after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Action! - Gameplay Recording and Streaming at ≈ 418k–679k copies, ≈ $3.4M–$9.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 20 reviews in their first month; the spread ran 18 to 998.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Utilities (8 of 8) and Education (7 of 8).
The winners
Winners here lead with Video Production + Audio Production, priced around $30.
The era
The games you compared span 2013 to 2026, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.