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How many copies did Easy Pose sell?

Estimated copies sold
≈ 25k–41k
$89k–$240k after Steam's cut $162k–$369k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Easy Pose out and predicted the genre from its 8 similar games. Every figure here, including Easy Pose's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 106k–266k
best case 5.8M (Blender)
Games like Easy Pose

The middle of these games

≈ 106k–266k copies

≈ $281k–$1.2M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Blender at ≈ 4.4M–7.2M copies.

What it took to get here
About half the games that made it here had over 696 reviews in their first month; the spread ran 139 to 3k.
The genre you'd be entering
Your set
Your set clusters on Character Customization (7 of 8) and Utilities (6 of 8).
The winners
Winners here lead with Animation & Modeling + Software.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Blender
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ePic Character Generator
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Sizing up your own game? See what its genre can realistically do before you build it.