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How many copies did Guns'n'Stories: Bulletproof VR sell?

Estimated copies sold
≈ 13k–22k
$37k–$99k after Steam's cut $67k–$152k before the cut
from 440 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Guns'n'Stories: Bulletproof VR out and predicted the genre from its 8 similar games. Every figure here, including Guns'n'Stories: Bulletproof VR's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 684–2k
best case 12.1M (VRChat)
Games like Guns'n'Stories: Bulletproof VR

The middle of these games

≈ 684–2k copies

≈ $2k–$10k after Steam's cut

from ~27 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: VRChat at ≈ 9.2M–15.0M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 17 reviews in their first month; the spread ran 4 to 22.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on VR (8 of 8) and Simulation (7 of 8).
The winners
Winners here lead with VR, priced around $20. The breakout hits carry Multiplayer + Racing + Automobile Sim; a typical game here doesn't.
The era
The games you compared span 2014 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Assetto Corsa
2014
Est. copies
≈ 9.7M–15.8M
6424x vs typical
SteamSpy 5M–10M
Est. revenue
$53.4M–$143.6M after Steam's cut $97.1M–$220.9M before the cut
$19.99
173k reviews
Very Positive
RacingAutomobile Sim
VRChat
2017
Est. copies
≈ 9.2M–15.0M
9921x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
268k reviews
Mostly Positive
VRFree to Play
Dynamic Shooting VR
2024
Est. copies
≈ 521–846
SteamSpy under 20k
Est. revenue
$1k–$4k after Steam's cut $3k–$6k before the cut
$9.99
21 reviews
Positive
VRAction
Stay Silent
2020
Est. copies
≈ 670–1k
SteamSpy under 20k
Est. revenue
Free
Free
27 reviews
Mixed
ActionAdventure
Sheriff Exam
2021
Est. copies
≈ 347–564
SteamSpy under 20k
Est. revenue
$762–$2k after Steam's cut $1k–$3k before the cut
$7.99
14 reviews
Mixed
WesternVR
High Noon VR
2017
Est. copies
≈ 2k–4k
2.6x vs typical
SteamSpy under 20k
Est. revenue
$7k–$18k after Steam's cut $12k–$27k before the cut
$9.99
69 reviews
Mixed
ActionVR
Cold Iron - Quick Draw Western Duels
2018
Est. copies
≈ 1k–2k
1.7x vs typical
SteamSpy under 20k
Est. revenue
$5k–$14k after Steam's cut $10k–$22k before the cut
$13.99
46 reviews
Mostly Positive
ActionIndie
The Western Hunter
2017
Est. copies
≈ 69–112
too small to compare
SteamSpy under 20k
Est. revenue
$133–$356 after Steam's cut $241–$548 before the cut
$6.99
2 reviews
2 user reviews
CasualSimulation

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