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How many copies did Cold Iron - Quick Draw Western Duels sell?

Estimated copies sold
≈ 1k–2k
$5k–$14k after Steam's cut $10k–$22k before the cut
from 46 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Cold Iron - Quick Draw Western Duels out and predicted the genre from its 8 similar games. Every figure here, including Cold Iron - Quick Draw Western Duels's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 961–2k
best case 18k (Guns'n'Stories: Bulletproof VR)
Games like Cold Iron - Quick Draw Western Duels

The middle of these games

≈ 961–2k copies

≈ $1k–$12k after Steam's cut

from ~40 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: Guns'n'Stories: Bulletproof VR at ≈ 13k–22k copies, ≈ $37k–$99k after Steam's cut.

What it took to get here
About half the games that made it here had over 12 reviews in their first month; the spread ran 4 to 28.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on VR (8 of 8) and Shooter (7 of 8).
The winners
Winners here lead with Simulation + VR, priced around $10.
The era
The games you compared span 2017 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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VRAction

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