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How many copies did Dungeons & Treasure VR sell?

Estimated copies sold
≈ 3k–4k
$15k–$40k after Steam's cut $27k–$61k before the cut
from 78 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Dungeons & Treasure VR out and predicted the genre from its 8 similar games. Every figure here, including Dungeons & Treasure VR's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k–3k
best case 136k (Legend of Dungeon)
Games like Dungeons & Treasure VR

The middle of these games

≈ 2k–3k copies

≈ $12k–$16k after Steam's cut

from ~72 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Legend of Dungeon at ≈ 104k–168k copies, ≈ $285k–$766k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 43 reviews in their first month; the spread ran 1 to 178.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Dungeon Crawler (7 of 8) and VR (7 of 8).
The winners
Winners here lead with Action Roguelike + Dungeon Crawler, priced around $15. The breakout hits carry Swordplay + Moddable + Sandbox; a typical game here doesn't.
The era
The games you compared span 2013 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Uberlaufer
2021
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$5k–$14k after Steam's cut $10k–$22k before the cut
$10.00
79 reviews
Very Positive
VRWorld War II
Boxing Champion
2023
Est. copies
≈ 50–81
too small to compare
SteamSpy under 20k
Est. revenue
$38–$102 after Steam's cut $69–$157 before the cut
$2.77
2 reviews
2 user reviews
CasualAction
Soul Scathe
2022
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$8k–$22k after Steam's cut $15k–$33k before the cut
$19.99
59 reviews
Mostly Positive
ActionRPG
Brutal Wizardry
2021
Est. copies
≈ 174–282
too small to compare
SteamSpy under 20k
Est. revenue
$956–$3k after Steam's cut $2k–$4k before the cut
$19.99
7 reviews
7 user reviews
VRMagic
Spectro
2020
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$7k–$18k after Steam's cut $12k–$27k before the cut
$14.99
64 reviews
Very Positive
IndieAction
Marshmallow Melee
2017
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
$11k–$31k after Steam's cut $21k–$48k before the cut
$14.99
81 reviews
Very Positive
StrategyIndie
Battle Talent
2023
Est. copies
≈ 31k–51k
18x vs typical
SteamSpy 20k–50k
Est. revenue
$173k–$465k after Steam's cut $314k–$715k before the cut
$19.99
1k reviews
Mostly Positive
VRSwordplay
Legend of Dungeon
2013
Est. copies
≈ 104k–168k
23x vs typical
SteamSpy 200k–500k
Est. revenue
$285k–$766k after Steam's cut $518k–$1.2M before the cut
$9.99
2k reviews
Mostly Positive
Action RoguelikeRogue-like

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