Sign in
wishvane

How many copies did Marshmallow Melee sell?

Estimated copies sold
≈ 3k–5k
$11k–$31k after Steam's cut $21k–$48k before the cut
from 81 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Marshmallow Melee out and predicted the genre from its 8 similar games. Every figure here, including Marshmallow Melee's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 39k–162k
best case 517k (EVERSPACE™)
Games like Marshmallow Melee

The middle of these games

≈ 39k–162k copies

≈ $308k–$1.4M after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: EVERSPACE™ at ≈ 394k–641k copies, ≈ $2.2M–$5.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 393 reviews in their first month; the spread ran 178 to 894.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (7 of 8) and VR (5 of 8).
The winners
Winners here lead with Space + Action Roguelike, priced around $20.
The era
The games you compared span 2013 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Monstrum
2015
Est. copies
≈ 184k–299k
2.6x vs typical
SteamSpy 200k–500k
Est. revenue
$909k–$2.4M after Steam's cut $1.7M–$3.8M before the cut
$17.99
4k reviews
Very Positive
Battle Talent
2023
Est. copies
≈ 31k–51k
SteamSpy 20k–50k
Est. revenue
$173k–$465k after Steam's cut $314k–$715k before the cut
$19.99
1k reviews
Mostly Positive
VRSwordplay
EVERSPACE™
2017
Est. copies
≈ 394k–641k
7.9x vs typical
SteamSpy 500k–1M
Est. revenue
$2.2M–$5.8M after Steam's cut $3.9M–$9.0M before the cut
$19.99
11k reviews
Mostly Positive
SpaceAction Roguelike
Sublevel Zero Redux
2015
Est. copies
≈ 26k–42k
SteamSpy 50k–100k
Est. revenue
$106k–$286k after Steam's cut $193k–$439k before the cut
$14.99
528 reviews
Very Positive
IndieAction
In Death
2018
Est. copies
≈ 30k–49k
SteamSpy 50k–100k
Est. revenue
$249k–$670k after Steam's cut $453k–$1.0M before the cut
$29.99
994 reviews
Very Positive
VRAction
Clone Drone in the Hyperdome
2024
Est. copies
≈ 27k–44k
SteamSpy 50k–100k
Est. revenue
$148k–$399k after Steam's cut $270k–$614k before the cut
$19.99
1k reviews
Very Positive
ActionSwordplay
Legend of Dungeon
2013
Est. copies
≈ 104k–168k
SteamSpy 200k–500k
Est. revenue
$285k–$766k after Steam's cut $518k–$1.2M before the cut
$9.99
2k reviews
Mostly Positive
Action RoguelikeRogue-like
Medal of Honor™: Above and Beyond
2020
Est. copies
≈ 65k–106k
1.8x vs typical
SteamSpy 100k–200k
Est. revenue
$719k–$1.9M after Steam's cut $1.3M–$3.0M before the cut
$39.99
3k reviews
Mixed
ActionVR

Sizing up your own game? See what its genre can realistically do before you build it.