Sign in
wishvane

How many copies did Battle Talent sell?

Estimated copies sold
≈ 31k–51k
$173k–$465k after Steam's cut $314k–$715k before the cut
from 1k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Battle Talent out and predicted the genre from its 8 similar games. Every figure here, including Battle Talent's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 128k–813k
best case 2.9M (Beat Saber)
Games like Battle Talent

The middle of these games

≈ 128k–813k copies

≈ $1.2M–$7.4M after Steam's cut

from ~7k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Beat Saber at ≈ 2.2M–3.6M copies, ≈ $12.1M–$32.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 225 to 49k.
The genre you'd be entering
Your set
Your set clusters on VR (6 of 8) and Gore (4 of 8).
The winners
Winners here lead with VR + Rhythm, priced around $20.
The era
The games you compared span 2009 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Gladius | Gladiator VR Sword fighting
2022
Est. copies
≈ 7k–12k
SteamSpy 20k–50k
Est. revenue
$31k–$83k after Steam's cut $56k–$128k before the cut
$14.99
302 reviews
Mostly Positive
VRGore
GORN
2019
Est. copies
≈ 237k–385k
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before the cut
$19.99
8k reviews
Very Positive
VRAction
Synth Riders
2019
Est. copies
≈ 48k–78k
SteamSpy 100k–200k
Est. revenue
$331k–$890k after Steam's cut $602k–$1.4M before the cut
$24.99
2k reviews
Very Positive
VRRhythm
Hellsplit: Arena
2019
Est. copies
≈ 114k–185k
SteamSpy 200k–500k
Est. revenue
$783k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
$24.99
4k reviews
Very Positive
VRAction
Blade and Sorcery
2024
Est. copies
≈ 1.5M–2.5M
9.4x vs typical
SteamSpy 1M–2M
Est. revenue
$12.7M–$34.1M after Steam's cut $23.1M–$52.5M before the cut
$29.99
62k reviews
Overwhelmingly Positive
VRSwordplay
Beat Saber
2019
Est. copies
≈ 2.2M–3.6M
12x vs typical
SteamSpy 2M–5M
Est. revenue
$12.1M–$32.5M after Steam's cut $21.9M–$49.9M before the cut
$19.99
76k reviews
Overwhelmingly Positive
VRRhythm
Hellish Quart
2021
Est. copies
≈ 211k–342k
SteamSpy 500k–1M
Est. revenue
$1.0M–$2.8M after Steam's cut $1.9M–$4.3M before the cut
$17.99
8k reviews
Very Positive
Early AccessFighting
STAR WARS™ Jedi Knight II - Jedi Outcast™
2009
Est. copies
≈ 313k–508k
SteamSpy 500k–1M
Est. revenue
$859k–$2.3M after Steam's cut $1.6M–$3.6M before the cut
$9.99
5k reviews
Very Positive
ActionClassic

Sizing up your own game? See what its genre can realistically do before you build it.