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How many copies did Shift Quantum - A Cyber Noir Puzzle Platformer sell?

Estimated copies sold
≈ 2k–4k
$14k–$36k after Steam's cut $25k–$56k before the cut
from 81 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Shift Quantum - A Cyber Noir Puzzle Platformer out and predicted the genre from its 8 similar games. Every figure here, including Shift Quantum - A Cyber Noir Puzzle Platformer's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 91k–102k
best case 38.6M (Portal 2)
Games like Shift Quantum - A Cyber Noir Puzzle Platformer

The middle of these games

≈ 91k–102k copies

≈ $112k–$529k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Portal 2 at ≈ 29.4M–47.8M copies, ≈ $80.8M–$217.4M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Platformer (7 of 8) and Level Editor (4 of 8).
The winners
Winners here lead with 2D Platformer + Precision Platformer, priced around $12. The breakout hits carry Multiplayer + Funny; a typical game here doesn't.
The era
The games you compared span 2011 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

DDNet
2020
Est. copies
≈ 1.2M–1.9M
38x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
46k reviews
Very Positive
Online Co-OpFree to Play
Portal 2
2011
Est. copies
≈ 29.4M–47.8M
380x vs typical
SteamSpy 5M–10M
Est. revenue
$80.8M–$217.4M after Steam's cut $147.0M–$334.4M before the cut
$9.99
466k reviews
Overwhelmingly Positive
Stealth Bastard Deluxe
2012
Est. copies
≈ 77k–126k
SteamSpy 200k–500k
Est. revenue
$213k–$572k after Steam's cut $387k–$880k before the cut
$9.99
1k reviews
Very Positive
SEUM: Speedrunners from Hell
2016
Est. copies
≈ 127k–207k
2.5x vs typical
SteamSpy 200k–500k
Est. revenue
$525k–$1.4M after Steam's cut $954k–$2.2M before the cut
$14.99
3k reviews
Very Positive
3D PlatformerParkour
Escape Goat
2013
Est. copies
≈ 44k–72k
SteamSpy 20k–50k
Est. revenue
$61k–$164k after Steam's cut $111k–$252k before the cut
$4.99
703 reviews
Overwhelmingly Positive
Puzzle-PlatformerIndie
Toki Tori 2+
2013
Est. copies
≈ 70k–113k
SteamSpy 100k–200k
Est. revenue
$287k–$771k after Steam's cut $522k–$1.2M before the cut
$14.99
1k reviews
Very Positive
Puzzle-PlatformerChoose Your Own Adventure
Camera Obscura
2015
Est. copies
≈ 75k–122k
SteamSpy 200k–500k
Est. revenue
$41k–$111k after Steam's cut $75k–$170k before the cut
$1.99
2k reviews
Mostly Positive
Pixel GraphicsPlatformer
BattleBlock Theater®
2014
Est. copies
≈ 4.1M–6.6M
59x vs typical
SteamSpy 2M–5M
Est. revenue
$16.8M–$45.2M after Steam's cut $30.6M–$69.6M before the cut
$14.99
73k reviews
Overwhelmingly Positive

Sizing up your own game? See what its genre can realistically do before you build it.