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wishvane

How many copies did GUNHEAD sell?

Estimated copies sold
≈ 5k–8k
$28k–$77k after Steam's cut $52k–$118k before the cut
from 209 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left GUNHEAD out and predicted the genre from its 8 similar games. Every figure here, including GUNHEAD's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 17.1M–25.9M
best case 124.1M (PUBG: BATTLEGROUNDS)
Games like GUNHEAD

The middle of these games

≈ 17.1M–25.9M copies

≈ $176.5M–$285.5M after Steam's cut

from ~517k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: PUBG: BATTLEGROUNDS at ≈ 94.5M–153.6M copies. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Survival (5 of 8) and Open World (4 of 8).
The winners
Winners here lead with Survival + Shooter, priced around $10. The breakout hits carry First-Person; a typical game here doesn't.
The era
The games you compared span 2006 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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DwarfCo-op

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