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How many copies did Bottom of the 9th sell?

Estimated copies sold
≈ 2k–3k
$562–$2k after Steam's cut $1k–$2k before the cut
from 60 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Bottom of the 9th out and predicted the genre from its 8 similar games. Every figure here, including Bottom of the 9th's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 55k–65k
best case 174k (Football, Tactics & Glory)
Games like Bottom of the 9th

The middle of these games

≈ 55k–65k copies

≈ $482k–$1.0M after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Football, Tactics & Glory at ≈ 133k–216k copies, ≈ $914k–$2.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 413 reviews in their first month; the spread ran 20 to 840.
The genre you'd be entering
Your set
Your set clusters on Sports (7 of 8) and Baseball (4 of 8).
The winners
Winners here lead with Turn-Based Combat + Football (Soccer), priced around $25. The breakout hits carry Turn-Based Combat + Football (Soccer) + Economy; a typical game here doesn't.
The era
The games you compared span 2018 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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2.5x vs typical
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Early AccessCreature Collector

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