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How many copies did Slam Fighter II sell?

Estimated copies sold
≈ 447–727
$613–$2k after Steam's cut $1k–$3k before the cut
from 13 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Slam Fighter II out and predicted the genre from its 8 similar games. Every figure here, including Slam Fighter II's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 5k–19k
best case 1.2M (One Finger Death Punch)
Games like Slam Fighter II

The middle of these games

≈ 5k–19k copies

≈ $4k–$39k after Steam's cut

from ~170 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: One Finger Death Punch at ≈ 915k–1.5M copies, ≈ $1.3M–$3.4M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 125 reviews in their first month; the spread ran 3 to 464.
The genre you'd be entering
Your set
Your set clusters on Rhythm (7 of 8) and Typing (4 of 8).
The winners
Winners here lead with 2D Fighter + Fast-Paced, priced around $5. The breakout hits carry Fast-Paced + Beat 'em up + Fighting; a typical game here doesn't.
The era
The games you compared span 2014 to 2026, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

枪神出击
2023
Est. copies
≈ 2k–3k
SteamSpy 20k–50k
Est. revenue
$507–$1k after Steam's cut $921–$2k before the cut
$0.99
75 reviews
Very Positive
Action2D
Chimpology
2017
Est. copies
≈ 4k–7k
SteamSpy 100k–200k
Est. revenue
$2k–$6k after Steam's cut $4k–$10k before the cut
$1.99
123 reviews
Very Positive
TypingArcade
One Finger Death Punch
2014
Est. copies
≈ 915k–1.5M
96x vs typical
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.4M after Steam's cut $2.3M–$5.2M before the cut
$4.99
16k reviews
Overwhelmingly Positive
Action2D Fighter
Rhythm Brawl
2023
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
$5k–$12k after Steam's cut $8k–$19k before the cut
$4.99
135 reviews
Mostly Positive
CasualAction
Slash It Ultimate
2017
Est. copies
≈ 23k–37k
3.9x vs typical
SteamSpy 100k–200k
Est. revenue
$190k–$510k after Steam's cut $345k–$784k before the cut
$29.99
668 reviews
Mostly Positive
CasualAction
MoonWhite
2024
Est. copies
≈ 7k–11k
1.6x vs typical
SteamSpy under 20k
Est. revenue
$2k–$5k after Steam's cut $3k–$7k before the cut
$0.99
267 reviews
Very Positive
Pixel Graphics2D Fighter
NEEDY STREAMER OVERLOAD: Typing of The Net
2025
Est. copies
≈ 22k–36k
5.2x vs typical
SteamSpy 20k–50k
Est. revenue
$24k–$65k after Steam's cut $44k–$100k before the cut
$3.99
887 reviews
Mostly Positive
TypingRhythm
PROJEKT GODHAND
2026
Est. copies
≈ 4k–7k
SteamSpy under 20k
Est. revenue
$18k–$49k after Steam's cut $33k–$76k before the cut
$15.80
170 reviews
Very Positive
ActionRhythm

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