Sign in
wishvane

How many copies did Vectorium sell?

Estimated copies sold
≈ 2k–4k
$3k–$8k after Steam's cut $6k–$13k before the cut
from 74 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Vectorium out and predicted the genre from its 8 similar games. Every figure here, including Vectorium's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 237k–394k
best case 4.9M (Enter the Gungeon)
Games like Vectorium

The middle of these games

≈ 237k–394k copies

≈ $1.5M–$1.8M after Steam's cut

from ~7k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Enter the Gungeon at ≈ 3.7M–6.1M copies, ≈ $15.4M–$41.4M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 409 to 7k.
The genre you'd be entering
Your set
Your set clusters on Bullet Hell (7 of 8) and Twin Stick Shooter (6 of 8).
The winners
Winners here lead with Bullet Hell + Action Roguelike, priced around $15. The breakout hits carry Difficult + Dungeon Crawler + Local Co-Op; a typical game here doesn't.
The era
The games you compared span 2010 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Beat Hazard
2010
Est. copies
≈ 471k–765k
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.3M before the cut
$9.99
7k reviews
Very Positive
RhythmMusic-Based Procedural Generation
Relic Hunters Zero: Remix
2015
Est. copies
≈ 330k–536k
SteamSpy 1M–2M
Est. revenue
Free
Free
7k reviews
Very Positive
Looter ShooterTwin Stick Shooter
Rogue: Genesia
2025
Est. copies
≈ 212k–344k
SteamSpy 200k–500k
Est. revenue
$874k–$2.3M after Steam's cut $1.6M–$3.6M before the cut
$14.99
9k reviews
Very Positive
Action RoguelikeBullet Hell
Enter the Gungeon
2016
Est. copies
≈ 3.7M–6.1M
12x vs typical
SteamSpy 2M–5M
Est. revenue
$15.4M–$41.4M after Steam's cut $28.0M–$63.6M before the cut
$14.99
90k reviews
Overwhelmingly Positive
Bullet HellAction Roguelike
Voidigo
2023
Est. copies
≈ 121k–197k
too small to compare
SteamSpy 200k–500k
Est. revenue
$167k–$448k after Steam's cut $303k–$689k before the cut
$4.99
5k reviews
Overwhelmingly Positive
Action RoguelikeTwin Stick Shooter
Minishoot' Adventures
2024
Est. copies
≈ 205k–333k
SteamSpy 200k–500k
Est. revenue
$844k–$2.3M after Steam's cut $1.5M–$3.5M before the cut
$14.99
8k reviews
Overwhelmingly Positive
Atomicrops
2020
Est. copies
≈ 157k–255k
SteamSpy 200k–500k
Est. revenue
$646k–$1.7M after Steam's cut $1.2M–$2.7M before the cut
$14.99
6k reviews
Very Positive
ActionIndie
Bloody Hell
2023
Est. copies
≈ 172k–280k
SteamSpy 200k–500k
Est. revenue
Free
Free
7k reviews
Overwhelmingly Positive

Sizing up your own game? See what its genre can realistically do before you build it.