Sign in
wishvane

How many copies did Elements Divided sell?

Estimated copies sold
≈ 5k–8k
$19k–$52k after Steam's cut $35k–$80k before the cut
from 190 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Elements Divided out and predicted the genre from its 8 similar games. Every figure here, including Elements Divided's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 21k–125k
best case 311k (GORN)
Games like Elements Divided

The middle of these games

≈ 21k–125k copies

≈ $127k–$1.1M after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: GORN at ≈ 237k–385k copies, ≈ $1.3M–$3.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 307 reviews in their first month; the spread ran 79 to 571.
The genre you'd be entering
Your set
Your set clusters on VR (8 of 8) and 3D Fighter (6 of 8).
The winners
Winners here lead with VR + Violent, priced around $20.
The era
The games you compared span 2018 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

RUMBLE
2022
Est. copies
≈ 88k–143k
2.0x vs typical
SteamSpy 200k–500k
Est. revenue
$606k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
$24.99
4k reviews
Very Positive
VRFighting
Virtual Fighting Championship (VFC)
2018
Est. copies
≈ 6k–10k
SteamSpy under 20k
Est. revenue
$26k–$71k after Steam's cut $48k–$109k before the cut
$15.99
197 reviews
Mostly Positive
VRBoxing
Dragon Fist: VR Kung Fu
2021
Est. copies
≈ 12k–20k
SteamSpy under 20k
Est. revenue
$68k–$183k after Steam's cut $124k–$281k before the cut
$19.99
499 reviews
Very Positive
ActionFighting
UNDERDOGS
2024
Est. copies
≈ 72k–117k
1.6x vs typical
SteamSpy 50k–100k
Est. revenue
$596k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
$29.99
3k reviews
Overwhelmingly Positive
VRAction-Adventure
Broken Edge
2022
Est. copies
≈ 17k–27k
SteamSpy 100k–200k
Est. revenue
$69k–$185k after Steam's cut $125k–$285k before the cut
$14.99
674 reviews
Very Positive
VRPvP
The Thrill of the Fight - VR Boxing
2019
Est. copies
≈ 117k–190k
2.3x vs typical
SteamSpy 100k–200k
Est. revenue
$322k–$866k after Steam's cut $585k–$1.3M before the cut
$9.99
4k reviews
Overwhelmingly Positive
VRSports
GORN
2019
Est. copies
≈ 237k–385k
4.6x vs typical
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before the cut
$19.99
8k reviews
Very Positive
VRAction
GORN 2
2025
Est. copies
≈ 17k–28k
SteamSpy under 20k
Est. revenue
$93k–$251k after Steam's cut $170k–$386k before the cut
$19.99
685 reviews
Very Positive
Action3D Fighter

Sizing up your own game? See what its genre can realistically do before you build it.