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How many copies did Crush Lab sell?

Estimated copies sold
≈ 25–40
$34–$91 after Steam's cut $62–$140 before the cut
from 1 reviews (1 user reviews)
Thin evidence: 1 review. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Crush Lab out and predicted the genre from its 8 similar games. Every figure here, including Crush Lab's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 308k–928k
best case 1.5M (Bodycam)
Games like Crush Lab

The middle of these games

≈ 308k–928k copies

≈ $3.8M–$13.1M after Steam's cut

from ~16k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Bodycam at ≈ 1.2M–1.9M copies, ≈ $10.5M–$28.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 63 to 24k.
The genre you'd be entering
Your set
Your set clusters on VR (7 of 8) and Shooter (6 of 8).
The winners
Winners here lead with FPS + Realistic, priced around $33.
The era
The games you compared span 2019 to 2026, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Hot Dogs, Horseshoes & Hand Grenades
2026
Est. copies
≈ 592k–962k
1.5x vs typical
SteamSpy 1M–2M
Est. revenue
$3.3M–$8.8M after Steam's cut $5.9M–$13.5M before the cut
$19.99
24k reviews
Overwhelmingly Positive
SandboxVR
VAIL
2024
Est. copies
≈ 85k–139k
SteamSpy 200k–500k
Est. revenue
Free
Free
3k reviews
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VRShooter
BONEWORKS
2019
Est. copies
≈ 1.0M–1.7M
2.3x vs typical
SteamSpy 1M–2M
Est. revenue
$8.7M–$23.3M after Steam's cut $15.7M–$35.8M before the cut
$29.99
36k reviews
Very Positive
VRPhysics
Into the Radius VR
2020
Est. copies
≈ 280k–455k
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.2M after Steam's cut $4.2M–$9.6M before the cut
$29.99
11k reviews
Very Positive
VRExtraction Shooter
Ghosts of Tabor
2023
Est. copies
≈ 259k–421k
SteamSpy 200k–500k
Est. revenue
$1.8M–$4.8M after Steam's cut $3.2M–$7.4M before the cut
$24.99
10k reviews
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Early AccessAction
BONELAB
2022
Est. copies
≈ 502k–816k
SteamSpy 500k–1M
Est. revenue
$5.5M–$14.9M after Steam's cut $10.0M–$22.9M before the cut
$39.99
20k reviews
Very Positive
VRPhysics
Bodycam
2024
Est. copies
≈ 1.2M–1.9M
2.9x vs typical
SteamSpy 500k–1M
Est. revenue
$10.5M–$28.3M after Steam's cut $19.2M–$43.6M before the cut
$33.32
46k reviews
Mostly Positive
Early AccessFPS
HARD BULLET
2020
Est. copies
≈ 162k–263k
SteamSpy 50k–100k
Est. revenue
$891k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
$19.99
7k reviews
Very Positive
VRGore

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