Sign in
wishvane

How many copies did Trancelation sell?

Estimated copies sold
≈ 835–1k
$2k–$6k after Steam's cut $4k–$9k before the cut
from 29 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Trancelation out and predicted the genre from its 8 similar games. Every figure here, including Trancelation's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 909k–3.5M
best case 46.9M (Geometry Dash)
Games like Trancelation

The middle of these games

≈ 909k–3.5M copies

≈ $4.9M–$14.2M after Steam's cut

from ~31k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Geometry Dash at ≈ 35.7M–58.0M copies, ≈ $49.0M–$131.7M after Steam's cut.

What it took to get here
About half the games that made it here had over 5k reviews in their first month; the spread ran 3k to 24k.
The genre you'd be entering
Your set
Your set clusters on Rhythm (8 of 8) and Music (7 of 8).
The winners
Winners here lead with Music + Level Editor, priced around $5.
The era
The games you compared span 2008 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Muse Dash
2019
Est. copies
≈ 3.5M–5.7M
4.0x vs typical
SteamSpy 2M–5M
Est. revenue
$2.9M–$7.8M after Steam's cut $5.3M–$12.0M before the cut
$2.99
122k reviews
Very Positive
MusicRhythm
Hatsune Miku: Project DIVA Mega Mix+
2022
Est. copies
≈ 585k–950k
SteamSpy 500k–1M
Est. revenue
$6.3M–$17.0M after Steam's cut $11.5M–$26.2M before the cut
$39.39
24k reviews
Very Positive
RhythmAnime
Geometry Dash
2014
Est. copies
≈ 35.7M–58.0M
21x vs typical
SteamSpy 5M–10M
Est. revenue
$49.0M–$131.7M after Steam's cut $89.1M–$202.7M before the cut
$4.99
638k reviews
Very Positive
DifficultMusic
DJMAX RESPECT V
2020
Est. copies
≈ 863k–1.4M
SteamSpy 1M–2M
Est. revenue
$11.9M–$31.9M after Steam's cut $21.6M–$49.1M before the cut
$49.99
35k reviews
Very Positive
RhythmMusic
AudioSurf
2008
Est. copies
≈ 701k–1.1M
SteamSpy 1M–2M
Est. revenue
$1.9M–$5.2M after Steam's cut $3.5M–$8.0M before the cut
$9.99
11k reviews
Overwhelmingly Positive
MusicRhythm
Rhythm Doctor
2025
Est. copies
≈ 667k–1.1M
SteamSpy 500k–1M
Est. revenue
$3.7M–$9.9M after Steam's cut $6.7M–$15.2M before the cut
$19.99
27k reviews
Overwhelmingly Positive
RhythmMusic
A Dance of Fire and Ice
2019
Est. copies
≈ 2.4M–3.9M
2.7x vs typical
SteamSpy 2M–5M
Est. revenue
$4.0M–$10.6M after Steam's cut $7.2M–$16.4M before the cut
$5.99
83k reviews
Very Positive
RhythmMusic
Super Hexagon
2012
Est. copies
≈ 1.6M–2.6M
SteamSpy 1M–2M
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before the cut
$2.99
25k reviews
Overwhelmingly Positive
DifficultGreat Soundtrack

Sizing up your own game? See what its genre can realistically do before you build it.