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How many copies did Super High Ball: Pinball Platformer sell?

Estimated copies sold
≈ 1k–2k
$3k–$8k after Steam's cut $5k–$12k before the cut
from 43 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Super High Ball: Pinball Platformer out and predicted the genre from its 8 similar games. Every figure here, including Super High Ball: Pinball Platformer's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 139k–338k
best case 46.9M (Geometry Dash)
Games like Super High Ball: Pinball Platformer

The middle of these games

≈ 139k–338k copies

≈ $215k–$699k after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Geometry Dash at ≈ 35.7M–58.0M copies, ≈ $49.0M–$131.7M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 622 reviews in their first month; the spread ran 526 to 4k.
The genre you'd be entering
Your set
Your set clusters on Platformer (6 of 8) and Precision Platformer (4 of 8).
The winners
Winners here lead with Music + Level Editor, priced around $5. The breakout hits carry Great Soundtrack + Music + Level Editor; a typical game here doesn't.
The era
The games you compared span 2013 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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