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How many copies did Slap City sell?

Estimated copies sold
≈ 72k–116k
$393k–$1.1M after Steam's cut $715k–$1.6M before the cut
from 3k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Slap City out and predicted the genre from its 8 similar games. Every figure here, including Slap City's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.3M–4.6M
best case 18.6M (Brawlhalla)
Games like Slap City

The middle of these games

≈ 2.3M–4.6M copies

≈ $15.4M–$31.0M after Steam's cut

from ~79k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Brawlhalla at ≈ 14.2M–23.0M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 36k reviews in their first month; the spread ran 1k to 55k.
The genre you'd be entering
Your set
Your set clusters on Fighting (5 of 8) and 2D Fighter (3 of 8).
The winners
Winners here lead with Fighting + 2D Fighter. The breakout hits carry Free to Play + 2D Platformer + Casual; a typical game here doesn't.
The era
The games you compared span 2017 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Brawlhalla
2017
Est. copies
≈ 14.2M–23.0M
5.2x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
411k reviews
Mostly Positive
Free to PlayMultiplayer
MORDHAU
2019
Est. copies
≈ 3.3M–5.3M
SteamSpy 2M–5M
Est. revenue
$26.9M–$72.3M after Steam's cut $48.9M–$111.2M before the cut
$29.99
113k reviews
Mostly Positive
MedievalMultiplayer
ROUNDS
2021
Est. copies
≈ 1.1M–1.8M
SteamSpy 2M–5M
Est. revenue
$1.8M–$4.9M after Steam's cut $3.3M–$7.5M before the cut
$5.99
44k reviews
Overwhelmingly Positive
MultiplayerFighting
Totally Accurate Battle Simulator
2021
Est. copies
≈ 3.8M–6.2M
1.9x vs typical
SteamSpy 2M–5M
Est. revenue
$20.9M–$56.2M after Steam's cut $38.0M–$86.5M before the cut
$19.99
153k reviews
Overwhelmingly Positive
SandboxSimulation
Blade and Sorcery
2024
Est. copies
≈ 1.5M–2.5M
SteamSpy 1M–2M
Est. revenue
$12.7M–$34.1M after Steam's cut $23.1M–$52.5M before the cut
$29.99
62k reviews
Overwhelmingly Positive
VRSwordplay
Party Animals
2023
Est. copies
≈ 2.0M–3.2M
SteamSpy 2M–5M
Est. revenue
$10.7M–$28.9M after Steam's cut $19.5M–$44.4M before the cut
$19.99
79k reviews
Mostly Positive
MultiplayerFunny
Gang Beasts
2017
Est. copies
≈ 2.3M–3.8M
SteamSpy 2M–5M
Est. revenue
$12.7M–$34.1M after Steam's cut $23.1M–$52.5M before the cut
$19.99
67k reviews
Very Positive
FunnyPhysics
Stick Fight: The Game
2017
Est. copies
≈ 4.3M–7.0M
1.6x vs typical
SteamSpy 2M–5M
Est. revenue
$5.9M–$15.9M after Steam's cut $10.8M–$24.5M before the cut
$4.99
125k reviews
Very Positive
MultiplayerFunny

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