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How many copies did Blackout Z: Slaughterhouse Edition sell?

Estimated copies sold
≈ 67k–108k
$91k–$246k after Steam's cut $166k–$378k before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Blackout Z: Slaughterhouse Edition out and predicted the genre from its 8 similar games. Every figure here, including Blackout Z: Slaughterhouse Edition's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4.8M–8.3M
best case 29.7M (Among Us)
Games like Blackout Z: Slaughterhouse Edition

The middle of these games

≈ 4.8M–8.3M copies

≈ $31.3M–$49.3M after Steam's cut

from ~102k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Sandbox (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Among Us at ≈ 22.7M–36.8M copies, ≈ $31.1M–$83.6M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Sandbox (3 of 8) and Survival (3 of 8).
The winners
Winners here lead with Survival, priced around $20. The breakout hits carry Survival + Social Deduction + Online Co-Op; a typical game here doesn't.
The era
The games you compared span 2012 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

RimWorld
2018
Est. copies
≈ 7.5M–12.1M
2.4x vs typical
SteamSpy 5M–10M
Est. revenue
$71.8M–$193.1M after Steam's cut $130.6M–$297.1M before the cut
$34.99
246k reviews
Overwhelmingly Positive
Colony SimBase-Building
Among Us
2018
Est. copies
≈ 22.7M–36.8M
7.3x vs typical
SteamSpy 20M–50M
Est. revenue
$31.1M–$83.6M after Steam's cut $56.5M–$128.6M before the cut
$4.99
745k reviews
Very Positive
MultiplayerSocial Deduction
Enter the Gungeon
2016
Est. copies
≈ 3.7M–6.1M
SteamSpy 2M–5M
Est. revenue
$15.4M–$41.4M after Steam's cut $28.0M–$63.6M before the cut
$14.99
90k reviews
Overwhelmingly Positive
Bullet HellAction Roguelike
Hotline Miami
2012
Est. copies
≈ 8.1M–13.1M
SteamSpy 2M–5M
Est. revenue
$22.2M–$59.6M after Steam's cut $40.3M–$91.7M before the cut
$9.99
128k reviews
Overwhelmingly Positive
Great SoundtrackViolent
Last Epoch
2024
Est. copies
≈ 2.9M–4.8M
SteamSpy 20M–50M
Est. revenue
$28.2M–$75.9M after Steam's cut $51.4M–$116.8M before the cut
$34.99
118k reviews
Mostly Positive
Action RPGLoot
Don't Starve
2013
Est. copies
≈ 7.2M–11.6M
SteamSpy 2M–5M
Est. revenue
$19.7M–$52.9M after Steam's cut $35.8M–$81.4M before the cut
$9.99
113k reviews
Overwhelmingly Positive
SurvivalOpen World Survival Craft
Hotline Miami 2: Wrong Number
2015
Est. copies
≈ 3.9M–6.3M
SteamSpy 2M–5M
Est. revenue
$16.1M–$43.3M after Steam's cut $29.2M–$66.5M before the cut
$14.99
80k reviews
Very Positive
Great SoundtrackGore
Prison Architect
2015
Est. copies
≈ 3.6M–5.8M
SteamSpy 5M–10M
Est. revenue
$29.7M–$79.8M after Steam's cut $54.0M–$122.7M before the cut
$29.99
74k reviews
Very Positive
SimulationBuilding

Sizing up your own game? See what its genre can realistically do before you build it.