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How many copies did Transport Fever sell?

Estimated copies sold
≈ 451k–733k
$3.7M–$10.0M after Steam's cut $6.8M–$15.4M before the cut
from 11k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Transport Fever out and predicted the genre from its 8 similar games. Every figure here, including Transport Fever's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 5k–510k
best case 18.7M (Cities: Skylines)
Games like Transport Fever

The middle of these games

≈ 5k–510k copies

≈ $188k–$10.8M after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Cities: Skylines at ≈ 14.2M–23.1M copies, ≈ $117.4M–$315.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 451 reviews in their first month; the spread ran 10 to 4k.
The genre you'd be entering
Your set
Your set clusters on City Builder (7 of 8) and Sandbox (7 of 8).
The winners
Winners here lead with City Builder + Simulation, priced around $30.
The era
The games you compared span 2015 to 2026, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Technicity: Prologue
2022
Est. copies
≈ 4k–7k
SteamSpy under 20k
Est. revenue
Free
Free
172 reviews
Very Positive
SandboxCity Builder
SimAirport
2020
Est. copies
≈ 100k–163k
1.6x vs typical
SteamSpy 200k–500k
Est. revenue
$689k–$1.9M after Steam's cut $1.3M–$2.9M before the cut
$24.99
4k reviews
Mostly Positive
FlightCity Builder
Cities: Skylines
2015
Est. copies
≈ 14.2M–23.1M
117x vs typical
SteamSpy 10M–20M
Est. revenue
$117.4M–$315.8M after Steam's cut $213.5M–$485.8M before the cut
$29.99
292k reviews
Very Positive
Rise - The Vieneo Province
2020
Est. copies
≈ 719–1k
SteamSpy under 20k
Est. revenue
$4k–$11k after Steam's cut $7k–$16k before the cut
$19.99
29 reviews
Mostly Positive
FlightExploration
Hazeron Starship
2023
Est. copies
≈ 3k–4k
SteamSpy under 20k
Est. revenue
$14k–$38k after Steam's cut $26k–$59k before the cut
$19.99
104 reviews
Very Positive
ExplorationFPS
Airborne Empire
2026
Est. copies
≈ 23k–37k
SteamSpy 50k–100k
Est. revenue
$189k–$509k after Steam's cut $344k–$783k before the cut
$29.99
925 reviews
Very Positive
Early AccessColony Sim
Transport Fever 2
2019
Est. copies
≈ 934k–1.5M
13x vs typical
SteamSpy 1M–2M
Est. revenue
$10.3M–$27.6M after Steam's cut $18.7M–$42.5M before the cut
$39.99
32k reviews
Very Positive
SimulationStrategy
Airport CEO
2021
Est. copies
≈ 207k–336k
3.4x vs typical
SteamSpy 500k–1M
Est. revenue
$1.4M–$3.8M after Steam's cut $2.6M–$5.9M before the cut
$24.99
8k reviews
Very Positive
FlightResource Management

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