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How many copies did Disassembly 3D sell?

Estimated copies sold
≈ 11k–19k
$95k–$255k after Steam's cut $172k–$392k before the cut
from 334 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Disassembly 3D out and predicted the genre from its 8 similar games. Every figure here, including Disassembly 3D's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 849k–1.6M
best case 26.7M (BeamNG.drive)
Games like Disassembly 3D

The middle of these games

≈ 849k–1.6M copies

≈ $7.6M–$18.1M after Steam's cut

from ~30k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: BeamNG.drive at ≈ 20.3M–33.0M copies, ≈ $139.6M–$375.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 13k reviews in their first month; the spread ran 4k to 38k.
The genre you'd be entering
Your set
Your set clusters on Simulation (7 of 8) and Open World (5 of 8).
The winners
Winners here lead with Physics + Destruction, priced around $27. The breakout hits carry Sandbox + Destruction + Physics; a typical game here doesn't.
The era
The games you compared span 2015 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

BeamNG.drive
2015
Est. copies
≈ 20.3M–33.0M
14x vs typical
SteamSpy 5M–10M
Est. revenue
$139.6M–$375.3M after Steam's cut $253.8M–$577.4M before the cut
$24.99
416k reviews
Overwhelmingly Positive
SimulationDriving
Teardown
2022
Est. copies
≈ 3.4M–5.5M
4.6x vs typical
SteamSpy 2M–5M
Est. revenue
$27.7M–$74.5M after Steam's cut $50.4M–$114.7M before the cut
$29.99
136k reviews
Overwhelmingly Positive
DestructionPhysics
Wreckfest
2018
Est. copies
≈ 1.3M–2.0M
SteamSpy 1M–2M
Est. revenue
$10.4M–$27.9M after Steam's cut $18.9M–$42.9M before the cut
$29.99
41k reviews
Very Positive
RacingDestruction
Contraband Police
2023
Est. copies
≈ 636k–1.0M
SteamSpy 500k–1M
Est. revenue
$5.2M–$14.1M after Steam's cut $9.5M–$21.7M before the cut
$29.99
26k reviews
Overwhelmingly Positive
Open WorldSimulation
Universe Sandbox
2015
Est. copies
≈ 1.6M–2.5M
SteamSpy 1M–2M
Est. revenue
$12.9M–$34.7M after Steam's cut $23.5M–$53.4M before the cut
$29.99
32k reviews
Overwhelmingly Positive
SandboxSpace
Gas Station Simulator
2021
Est. copies
≈ 680k–1.1M
SteamSpy 500k–1M
Est. revenue
$3.7M–$10.1M after Steam's cut $6.8M–$15.5M before the cut
$19.99
27k reviews
Very Positive
SimulationEconomy
Flashing Lights - Police, Firefighting, Emergency Services (EMS) Simulator
2023
Est. copies
≈ 462k–751k
SteamSpy 500k–1M
Est. revenue
$3.2M–$8.5M after Steam's cut $5.8M–$13.1M before the cut
$24.99
19k reviews
Mostly Positive
AdventureDriving
Ranch Simulator: Build, Hunt, Farm
2023
Est. copies
≈ 1.2M–1.9M
1.6x vs typical
SteamSpy 1M–2M
Est. revenue
$8.2M–$22.0M after Steam's cut $14.9M–$33.8M before the cut
$24.99
48k reviews
Mostly Positive
SimulationMultiplayer

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