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How many copies did DEPLOYMENT sell?

Estimated copies sold
≈ 37k–61k
$154k–$415k after Steam's cut $280k–$638k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left DEPLOYMENT out and predicted the genre from its 8 similar games. Every figure here, including DEPLOYMENT's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 32k–400k
best case 1.5M (DDNet)
Games like DEPLOYMENT

The middle of these games

≈ 32k–400k copies

≈ $123k–$746k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: DDNet at ≈ 1.2M–1.9M copies.

What it took to get here
About half the games that made it here had over 267 reviews in their first month; the spread ran 192 to 749.
The genre you'd be entering
Your set
Your set clusters on Platformer (5 of 8) and Puzzle-Platformer (5 of 8).
The winners
Winners here lead with 2D Platformer + Precision Platformer.
The era
The games you compared span 2016 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Defy Gravity Extended
2016
Est. copies
≈ 355k–577k
4.1x vs typical
SteamSpy 1M–2M
Est. revenue
$194k–$522k after Steam's cut $353k–$803k before the cut
$1.99
9k reviews
Very Positive
Puzzle-PlatformerPlatformer
DDNet
2020
Est. copies
≈ 1.2M–1.9M
22x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
46k reviews
Very Positive
Online Co-OpFree to Play
SEUM: Speedrunners from Hell
2016
Est. copies
≈ 127k–207k
SteamSpy 200k–500k
Est. revenue
$525k–$1.4M after Steam's cut $954k–$2.2M before the cut
$14.99
3k reviews
Very Positive
3D PlatformerParkour
Out There Somewhere
2016
Est. copies
≈ 288k–468k
3.3x vs typical
SteamSpy 200k–500k
Est. revenue
$791k–$2.1M after Steam's cut $1.4M–$3.3M before the cut
$9.99
7k reviews
Very Positive
PlatformerPixel Graphics
Rolled Out!
2021
Est. copies
≈ 11k–18k
SteamSpy 50k–100k
Est. revenue
$60k–$162k after Steam's cut $110k–$249k before the cut
$19.99
442 reviews
Very Positive
Marble It Up! Ultra
2018
Est. copies
≈ 35k–56k
SteamSpy 200k–500k
Est. revenue
$285k–$765k after Steam's cut $517k–$1.2M before the cut
$29.99
1k reviews
Very Positive
3D PlatformerFast-Paced
Road to Ballhalla
2016
Est. copies
≈ 18k–29k
SteamSpy 20k–50k
Est. revenue
$73k–$197k after Steam's cut $133k–$303k before the cut
$14.99
427 reviews
Very Positive
ComedyFunny
JellyCar Worlds
2022
Est. copies
≈ 27k–43k
SteamSpy 50k–100k
Est. revenue
$58k–$157k after Steam's cut $106k–$242k before the cut
$7.99
1k reviews
Overwhelmingly Positive
Racing2D Platformer

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