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How many copies did Marble It Up! Ultra sell?

Estimated copies sold
≈ 35k–56k
$285k–$765k after Steam's cut $517k–$1.2M before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Marble It Up! Ultra out and predicted the genre from its 8 similar games. Every figure here, including Marble It Up! Ultra's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 8k–35k
best case 1.0M (Clustertruck)
Games like Marble It Up! Ultra

The middle of these games

≈ 8k–35k copies

≈ $38k–$125k after Steam's cut

from ~712 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Clustertruck at ≈ 769k–1.3M copies, ≈ $3.2M–$8.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 201 reviews in their first month; the spread ran 31 to 611.
The genre you'd be entering
Your set
Your set clusters on 3D Platformer (7 of 8) and Fast-Paced (6 of 8).
The winners
Winners here lead with Parkour + Automobile Sim, priced around $15. The breakout hits carry Automobile Sim + Singleplayer + First-Person; a typical game here doesn't.
The era
The games you compared span 2016 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Rocket Boots Mania
2025
Est. copies
≈ 7k–11k
SteamSpy under 20k
Est. revenue
$28k–$76k after Steam's cut $51k–$116k before the cut
$14.99
275 reviews
Very Positive
SportsParkour
Celerity
2021
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
$4k–$11k after Steam's cut $7k–$17k before the cut
$4.99
121 reviews
Mostly Positive
Parkour3D Platformer
Rocket Assault: Downhill Rush
2023
Est. copies
≈ 6k–10k
SteamSpy under 20k
Est. revenue
$13k–$35k after Steam's cut $24k–$54k before the cut
$7.99
238 reviews
Very Positive
RacingAction
PANZER BALL
2020
Est. copies
≈ 30k–49k
1.7x vs typical
SteamSpy 50k–100k
Est. revenue
$41k–$111k after Steam's cut $75k–$171k before the cut
$4.99
1k reviews
Very Positive
IndieParkour
Clustertruck
2016
Est. copies
≈ 769k–1.3M
26x vs typical
SteamSpy 1M–2M
Est. revenue
$3.2M–$8.5M after Steam's cut $5.8M–$13.1M before the cut
$14.99
18k reviews
Very Positive
ParkourAutomobile Sim
Verlet Swing
2018
Est. copies
≈ 22k–35k
SteamSpy 50k–100k
Est. revenue
$89k–$240k after Steam's cut $162k–$369k before the cut
$14.99
712 reviews
Very Positive
IndieAction
Polyball
2017
Est. copies
≈ 42k–69k
1.7x vs typical
SteamSpy 200k–500k
Est. revenue
$46k–$125k after Steam's cut $84k–$192k before the cut
$3.99
1k reviews
Mixed
RacingIndie
Shady Knight
2024
Est. copies
≈ 24k–39k
SteamSpy 50k–100k
Est. revenue
$131k–$352k after Steam's cut $238k–$541k before the cut
$19.99
960 reviews
Very Positive
Hack and SlashFirst-Person

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