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How many copies did Littlewood sell?

Estimated copies sold
≈ 169k–275k
$698k–$1.9M after Steam's cut $1.3M–$2.9M before the cut
from 7k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Littlewood out and predicted the genre from its 8 similar games. Every figure here, including Littlewood's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 19k–25k
best case 180k (TheoTown)
Games like Littlewood

The middle of these games

≈ 19k–25k copies

≈ $77k–$91k after Steam's cut

from ~648 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: TheoTown at ≈ 137k–223k copies, ≈ $378k–$1.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 152 reviews in their first month; the spread ran 58 to 809.
The genre you'd be entering
Your set
Your set clusters on City Builder (7 of 8) and Colony Sim (6 of 8).
The winners
Winners here lead with Simulation + City Builder, priced around $15.
The era
None of the games you compared shipped in the last two years; the newest is from 2023. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Dungeon Village
2022
Est. copies
≈ 22k–35k
SteamSpy 100k–200k
Est. revenue
$54k–$144k after Steam's cut $97k–$222k before the cut
$8.99
874 reviews
Very Positive
Dungeon Village 2
2023
Est. copies
≈ 18k–29k
SteamSpy 50k–100k
Est. revenue
$44k–$118k after Steam's cut $79k–$181k before the cut
$8.99
713 reviews
Very Positive
Clanfolk
2022
Est. copies
≈ 100k–163k
6.2x vs typical
SteamSpy 200k–500k
Est. revenue
$826k–$2.2M after Steam's cut $1.5M–$3.4M before the cut
$29.99
4k reviews
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StrategySimulation
Ninja Village
2022
Est. copies
≈ 14k–23k
SteamSpy under 20k
Est. revenue
$36k–$96k after Steam's cut $65k–$148k before the cut
$8.99
582 reviews
Very Positive
Tactical RPGWargame
Game Dev Story
2022
Est. copies
≈ 37k–60k
2.3x vs typical
SteamSpy 100k–200k
Est. revenue
$92k–$247k after Steam's cut $167k–$379k before the cut
$8.99
1k reviews
Very Positive
ManagementBuilding
Cattails: Wildwood Story
2023
Est. copies
≈ 48k–78k
3.0x vs typical
SteamSpy 50k–100k
Est. revenue
$264k–$710k after Steam's cut $480k–$1.1M before the cut
$19.99
2k reviews
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CatsLife Sim
Dream Town Island
2023
Est. copies
≈ 13k–22k
SteamSpy under 20k
Est. revenue
$48k–$129k after Steam's cut $87k–$199k before the cut
$12.99
542 reviews
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SimulationStrategy
TheoTown
2019
Est. copies
≈ 137k–223k
7.4x vs typical
SteamSpy 200k–500k
Est. revenue
$378k–$1.0M after Steam's cut $686k–$1.6M before the cut
$9.99
5k reviews
Very Positive

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