Sign in
wishvane

How many copies did Worbital sell?

Estimated copies sold
≈ 14k–23k
$50k–$134k after Steam's cut $91k–$206k before the cut
from 484 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Worbital out and predicted the genre from its 8 similar games. Every figure here, including Worbital's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 29k–29.4M
best case 87.5M (Left 4 Dead 2)
Games like Worbital

The middle of these games

≈ 29k–29.4M copies

≈ $282k–$221.6M after Steam's cut

from ~275k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: Left 4 Dead 2 at ≈ 66.7M–108.4M copies, ≈ $183.2M–$492.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 7k reviews in their first month; the spread ran 8 to 35k.
The genre you'd be entering
Your set
Your set clusters on Co-op (8 of 8) and Action RTS (4 of 8).
The winners
Winners here lead with Zombies + Co-op, priced around $10.
The era
The games you compared span 2009 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

X-POINT
2019
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$6k–$17k after Steam's cut $12k–$27k before the cut
$19.99
41 reviews
Positive
SimulationAction RTS
Left 4 Dead 2
2009
Est. copies
≈ 66.7M–108.4M
3.8x vs typical
SteamSpy 50M–100M
Est. revenue
$183.2M–$492.6M after Steam's cut $333.1M–$757.9M before the cut
$9.99
1.1M reviews
Overwhelmingly Positive
ZombiesCo-op
Lethal Company
2023
Est. copies
≈ 12.7M–20.6M
1.9x vs typical
SteamSpy 10M–20M
Est. revenue
$34.8M–$93.5M after Steam's cut $63.2M–$143.9M before the cut
$9.99
511k reviews
Overwhelmingly Positive
Online Co-OpHorror
Cascading Failure
2020
Est. copies
≈ 496–806
SteamSpy under 20k
Est. revenue
$3k–$7k after Steam's cut $5k–$11k before the cut
$19.99
20 reviews
Mixed
Early AccessRTS
Line War
2022
Est. copies
≈ 29k–48k
SteamSpy 50k–100k
Est. revenue
$201k–$542k after Steam's cut $366k–$833k before the cut
$24.99
1k reviews
Mostly Positive
RTSStrategy
PAYDAY 2
2013
Est. copies
≈ 42.6M–69.2M
2.4x vs typical
SteamSpy 20M–50M
Est. revenue
$117.1M–$314.7M after Steam's cut $212.8M–$484.2M before the cut
$9.99
674k reviews
Very Positive
Co-opAction
Company of Heroes 3
2023
Est. copies
≈ 992k–1.6M
SteamSpy 1M–2M
Est. revenue
$16.4M–$44.0M after Steam's cut $29.8M–$67.7M before the cut
$59.99
40k reviews
Mixed
SingleplayerStrategy
Monster Hunter: World
2018
Est. copies
≈ 15.7M–25.5M
1.9x vs typical
SteamSpy 10M–20M
Est. revenue
$129.4M–$347.8M after Steam's cut $235.2M–$535.1M before the cut
$29.99
516k reviews
Very Positive
Co-opMultiplayer

Sizing up your own game? See what its genre can realistically do before you build it.