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How many copies did Afterparty sell?

Estimated copies sold
≈ 24k–39k
$131k–$352k after Steam's cut $238k–$541k before the cut
from 960 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Afterparty out and predicted the genre from its 8 similar games. Every figure here, including Afterparty's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 6k–126k
best case 5.4M (South Park™: The Stick of Truth™)
Games like Afterparty

The middle of these games

≈ 6k–126k copies

≈ $14k–$990k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: South Park™: The Stick of Truth™ at ≈ 4.1M–6.7M copies, ≈ $33.9M–$91.1M after Steam's cut.

What it took to get here
About half the games that made it here had over 57 reviews in their first month; the spread ran 29 to 333.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Comedy (6 of 8) and Supernatural (3 of 8).
The winners
Winners here lead with Comedy + Turn-Based, priced around $30.
The era
The games you compared span 2014 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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