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How many copies did ITTA sell?

Estimated copies sold
≈ 11k–17k
$44k–$118k after Steam's cut $80k–$181k before the cut
from 429 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left ITTA out and predicted the genre from its 8 similar games. Every figure here, including ITTA's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 711k–1.2M
best case 4.9M (Enter the Gungeon)
Games like ITTA

The middle of these games

≈ 711k–1.2M copies

≈ $2.5M–$6.4M after Steam's cut

from ~28k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Enter the Gungeon at ≈ 3.7M–6.1M copies, ≈ $15.4M–$41.4M after Steam's cut.

What it took to get here
About half the games that made it here had over 22k reviews in their first month; the spread ran 769 to 41k.
The genre you'd be entering
Your set
Your set clusters on Bullet Hell (8 of 8) and Action Roguelike (7 of 8).
The winners
Winners here lead with Bullet Hell + Action Roguelike, priced around $15.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Enter the Gungeon
2016
Est. copies
≈ 3.7M–6.1M
3.2x vs typical
SteamSpy 2M–5M
Est. revenue
$15.4M–$41.4M after Steam's cut $28.0M–$63.6M before the cut
$14.99
90k reviews
Overwhelmingly Positive
Bullet HellAction Roguelike
20 Minutes Till Dawn
2023
Est. copies
≈ 720k–1.2M
SteamSpy 1M–2M
Est. revenue
$989k–$2.7M after Steam's cut $1.8M–$4.1M before the cut
$4.99
29k reviews
Very Positive
Action RoguelikeBullet Hell
Soulstone Survivors
2025
Est. copies
≈ 663k–1.1M
SteamSpy 500k–1M
Est. revenue
$2.7M–$7.3M after Steam's cut $5.0M–$11.3M before the cut
$14.99
27k reviews
Very Positive
Action RoguelikeBullet Hell
Halls of Torment
2024
Est. copies
≈ 788k–1.3M
SteamSpy 500k–1M
Est. revenue
$1.4M–$3.9M after Steam's cut $2.6M–$6.0M before the cut
$6.66
32k reviews
Overwhelmingly Positive
Action RoguelikeRogue-lite
Deep Rock Galactic: Survivor
2025
Est. copies
≈ 1.2M–1.9M
1.7x vs typical
SteamSpy 1M–2M
Est. revenue
$4.3M–$11.5M after Steam's cut $7.7M–$17.6M before the cut
$12.99
48k reviews
Very Positive
DwarfAction Roguelike
Tiny Rogues
2022
Est. copies
≈ 266k–432k
SteamSpy 500k–1M
Est. revenue
$730k–$2.0M after Steam's cut $1.3M–$3.0M before the cut
$9.99
11k reviews
Overwhelmingly Positive
Action RoguelikeBullet Hell
Magicraft
2024
Est. copies
≈ 416k–676k
SteamSpy 500k–1M
Est. revenue
$1.8M–$4.9M after Steam's cut $3.3M–$7.6M before the cut
$15.99
17k reviews
Very Positive
Action RoguelikeRogue-lite
Furi
2016
Est. copies
≈ 584k–948k
SteamSpy 1M–2M
Est. revenue
$3.2M–$8.6M after Steam's cut $5.8M–$13.3M before the cut
$19.99
14k reviews
Very Positive
Bullet HellHack and Slash

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